Artificial Intelligence for Computer Games
An Introduction
Seiten
2004
A K Peters (Verlag)
978-1-56881-208-3 (ISBN)
A K Peters (Verlag)
978-1-56881-208-3 (ISBN)
This book provides spark new interest among academics in Artificial Intelligence (AI) research for computer games that will generate enthusiasm for AI among game designers and players. It also provides a complementary approach that presents a more unified overview of AI in games.
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.
Funge, John David
1. Introduction 2. Acting 3. Perceiving 4. Reacting 5. Remembering 6. Searching 7. Learning
Erscheint lt. Verlag | 29.7.2004 |
---|---|
Verlagsort | Natick |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 540 g |
Themenwelt | Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 1-56881-208-6 / 1568812086 |
ISBN-13 | 978-1-56881-208-3 / 9781568812083 |
Zustand | Neuware |
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