Beginning iOS Game Center and GameKit
Apress (Verlag)
978-1-4842-7755-3 (ISBN)
Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing.
Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ!
What You'll Learn
Build a reusable Game Center manager class that can be quickly used in future projects
Integrate Game Kit and Game Center leaderboards and Achievements into your project
Add real time and turned based multiplayer functionality to your game
Implement a real time voice chat system
Who This Book Is For
Experienced developers who already have a basic understanding of iOS development but haven’t yet had a chance to work with GameKit technology will benefit from this book.
Kyle Richter started writing code in the early 90's on the Commodore 64, and soon after progressed to a Mac SE. Since then he has been dedicated to working exclusively with Apple products. Kyle is currently the CEO of MartianCraft LLC a custom mobile software development shop. Kyle has been running software development companies since 2004. His company was behind the release of the first iOS trivia game, as well as the first mobile game to support true non-local multiplayer. His companies have been named to the Inc 5000 fastest growing companies in the world on three separate occasions. Kyle has worked on notable project for some of the largest brands in the world. He is also a frequent speaker on software development and entrepreneurship speaking at more than two hundred events across the globe. In his spare time he enjoys traveling, backcountry hiking, scuba diving, and cooking. He can be found on twitter @kylerichter. Beau Bolle has been tinkering with technology as long as he can remember and has over 20 years of professional software development experience. He’s worked on a wide variety of clients from startups to Fortune 500 companies on an even wider variety of projects including audio tools; social media apps; e-commerce, bug tracking, source control, and CRM systems; and enterprise apps. As CTO of MartianCraft, he is dedicated to creating an environment that fosters creativity and enables people to do their best work. In his free time, Beau enjoys traveling, camping, and hiking. He’s an avid tabletop gamer and has recently taken up leatherworking.
Chapter 1: Getting Started with GameKit and Game Center.- Chapter 2: Game Center: Configuring and Getting Started.- Chapter 3: Leaderboards.- Chapter 4: Achievements.- Chapter 5: Matchmaking and Invitations.- Chapter 6: Network Design Overview.- Chapter 7: Exchanging Data.- Chapter 8: Turned-Based Gaming with Game Center.- Chapter 9: Voice Chat.- Chapter 10: In-App Purchase with StoreKit.- Chapter 11: Game Controllers.
Erscheinungsdatum | 13.12.2021 |
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Zusatzinfo | 72 Illustrations, black and white; XXIII, 301 p. 72 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X | |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Schlagworte | AppleTV • Game Center • Game Development • Game Kit • GameKit • Ios • iPad • iPados • iPhone • iPhoneOS • MacOS • mobile game development • SWIFT • tvos |
ISBN-10 | 1-4842-7755-4 / 1484277554 |
ISBN-13 | 978-1-4842-7755-3 / 9781484277553 |
Zustand | Neuware |
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