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Beginning iOS Game Center and Game Kit - Kyle Richter

Beginning iOS Game Center and Game Kit

For iPhone, iPad, and iPod touch

(Autor)

Buch | Softcover
240 Seiten
2011 | 1st ed.
Apress (Verlag)
978-1-4302-3527-9 (ISBN)
CHF 53,85 inkl. MwSt
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Beginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and voice over IP (VoIP). Game Kit and Game Center can help you reach new customers through social interaction, so this book shows you how you can quickly add a level of polish to your app that used to take weeks of hard work and late nights.



Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days.





Learn how to quickly implement many advanced social networking concepts into your apps. You'll be guided through the process of creating a custom Game Center Manager class that can be rapidly deployed into any of your new or existing projects. Furthermore, learn how to avoid pitfalls commonly encountered by new Game Center developers.

Kyle Richter started writing code in the early 90's on the Commodore 64, and soon after progressed to a Mac SE. Since then he has been dedicated to working exclusively with Apple products. In 2004 Kyle Richter founded Dragon Forged Software to release a new shareware title. Since that time Dragon Forged has grown into a much larger entity which now provides custom software and training. Dragon Forged was behind the release of the first iOS trivia game, as well as the first game to support true non-local multiplayer. He also worked on other popular iOS titles such as Handshake and Transactions. Kyle has devoted the last couple of years to managing Dragon Forged Software and writing custom software for corporations and startups. He is also a frequent speaker on software development and entrepreneurship at technology conferences and other events across the globe. Kyle is an outspoken supporter of the indie development community and spends a considerable amount of time moderating and contributing to various software development forums. In his spare time he enjoys traveling, nature, and sport shooting. He can be found on twitter @kylerichter. 

1 - Introduction




2 - First Steps




3 - Leaderboards




4 - Achievements




5 - Matchmaking




6 - Peer Picker




7 - Networking Overview




8 - Exchanging Data




9 - Turned Based Gaming 




10 - Voice Chat




11 - In-game Payments 

Erscheint lt. Verlag 2.11.2011
Zusatzinfo XV, 240 p.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Gewicht 457 g
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Weitere Themen Computerspiele
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 1-4302-3527-6 / 1430235276
ISBN-13 978-1-4302-3527-9 / 9781430235279
Zustand Neuware
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