Mind-Melding Unity and Blender for 3D Game Development
Packt Publishing Limited (Verlag)
978-1-80107-155-0 (ISBN)
Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators
Key Features
Discover how you can enhance your games with Blender
Learn how to implement Blender in real-world scenarios
Create new or modify existing assets in Blender and import them into your Unity game
Book DescriptionBlender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets.
This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting.
By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.
What you will learn
Transform your imagination into 3D scenery, props, and characters using Blender
Get to grips with UV unwrapping and texture models in Blender
Understand how to rig and animate models in Blender
Animate and script models in Unity for top-down, FPS, and other types of games
Find out how you can roundtrip custom assets from Blender to Unity and back
Become familiar with the basics of ProBuilder, Timeline, and Cinemachine in Unity
Who this book is forThis book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.
Spencer Grey is a native New Yorker who started making games by typing in source code from magazines (that used to be a thing!). Once upon a time he was Creative Director of Sesame Street's Digital group where he would boss around Elmo and Big Bird. After that, he co-founded Electric Funstuff and for 15 years developed game ideas for companies like Scholastic, Sony, and Lego. Spencer has been a teacher, programmer, writer, and producer in the games industry. Mr. Grey is definitely not related to the grey aliens stored in Area 51. Definitely not. No way.
Table of Contents
Melding Unity and Blender
Gathering Our Resources
Entering the Blender Zone for the First Time
Asset Assimilation: Returning to Unity
On the Level: Making Modular Scenery
Living It Up: Adding Fun with Animation
Prep Work: Materials, Grids, and Snapping
Laying Out the Level
Secret Weapon #1: Deploying ProBuilder
Secret Weapon #2: Animating with Timeline
We Could Be Heroes: Blender Character Modeling
It Was Rigged!: Character Rigging
Animation and Movement In-Game
Endgame: Adding Spit and Polish
Erscheinungsdatum | 04.01.2022 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 75 x 93 mm |
Themenwelt | Informatik ► Grafik / Design ► Blender |
ISBN-10 | 1-80107-155-1 / 1801071551 |
ISBN-13 | 978-1-80107-155-0 / 9781801071550 |
Zustand | Neuware |
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