Sculpting the Blender Way
Packt Publishing Limited (Verlag)
978-1-80107-387-5 (ISBN)
Key Features
Use Blender’s core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution
Learn how to use and customize Blender’s sculpting brushes to create fantastic art effortlessly
Explore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and more
Book DescriptionSculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender.
The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution.
You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community.
By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.What you will learn
Configure your graphics tablet for use in 3D sculpting
Set up Blender’s user interface for sculpting
Understand the core Blender sculpting workflows
Familiarize yourself with Blender’s basic sculpting brushes
Customize brushes for more advanced workflows
Explore high-resolution details with brush alphas and Multiresolution
Try out the all-new Cloth brush
Render your finished artwork for and make it portfolio-ready
Who this book is forThis book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.
Xury is a digital media generalist and educator in the Greater Seattle Area. He earned his bachelor's degree in game design from Lake Washington Institute of Technology. He specializes in 3D characters, and technical art, and loves to share his knowledge. Xury is an avid member and Co-Organizer of the Seattle Blender User Group and aims to help others by teaching Blender, as well as other 3D content creation tools. He is always excited to get new users started on their digital media production journey.
Table of Contents
Exploring Blender's User Interface for Sculpting
Overview of Blender's Sculpting Workflows
Sculpting a Simple Character Head with Basic Brushes
How to Make a Base Mesh for a 3D Sculpture
Learning the Power of Subdivision and the Multiresolution Workflow
Using Advanced Features and Customizing the Sculpting Brushes
Making Eyeballs
Making Accessories and Clothing
Creating Teeth, Eyebrows, and Hair
Rendering Sculptures for your Portfolio
Erscheinungsdatum | 31.01.2022 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
ISBN-10 | 1-80107-387-2 / 1801073872 |
ISBN-13 | 978-1-80107-387-5 / 9781801073875 |
Zustand | Neuware |
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