Fundamentals of Graphics Using MATLAB
Seiten
2021
CRC Press (Verlag)
978-1-032-08341-4 (ISBN)
CRC Press (Verlag)
978-1-032-08341-4 (ISBN)
This book introduces fundamental concepts and principles of 2D and 3D graphics and illustrates the use of MATLAB for this purpose. The objectives are to demonstrate how MATLAB can be used to solve graphics problems and to help the reader gain an indepth knowledge about the subject matter through visual representations and practical examples.
This book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB® programming for solving problems related to graphics and discusses a variety of visualization tools to generate graphs and plots. The book covers important concepts like transformation, projection, surface generation, parametric representation, curve fitting, interpolation, vector representation, and texture mapping, all of which can be used in a wide variety of educational and research fields. Theoretical concepts are illustrated using a large number of practical examples and programming codes, which can be used to visualize and verify the results.
Key Features:
Covers fundamental concepts and principles of 2D and 3D graphics
Demonstrates the use of MATLAB® programming for solving problems on graphics
Provides MATLAB® codes as answers to specific numerical problems
Provides codes in a simple copy and execute format for the novice learner
Focuses on learning through visual representation with extensive use of graphs and plots
Helps the reader gain in-depth knowledge about the subject matter through practical examples
Contains review questions and practice problems with answers for self-evaluation
This book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB® programming for solving problems related to graphics and discusses a variety of visualization tools to generate graphs and plots. The book covers important concepts like transformation, projection, surface generation, parametric representation, curve fitting, interpolation, vector representation, and texture mapping, all of which can be used in a wide variety of educational and research fields. Theoretical concepts are illustrated using a large number of practical examples and programming codes, which can be used to visualize and verify the results.
Key Features:
Covers fundamental concepts and principles of 2D and 3D graphics
Demonstrates the use of MATLAB® programming for solving problems on graphics
Provides MATLAB® codes as answers to specific numerical problems
Provides codes in a simple copy and execute format for the novice learner
Focuses on learning through visual representation with extensive use of graphs and plots
Helps the reader gain in-depth knowledge about the subject matter through practical examples
Contains review questions and practice problems with answers for self-evaluation
Dr. Ranjan Parekh, PhD, is former Professor at the School of Education Technology, Jadavpur University, Kolkata, India. He is involved with teaching subjects related to Multimedia Technologies at the postgraduate level. His research interests include multimedia information processing, pattern recognition, graphics, and computer vision
Ch 1 Interpolating Splines
Ch 2 Blending Functions and Hybrid Splines
Ch 3 Approximating Splines
Ch 4 2D Transformations
Ch 5 Spline Properties
Ch 6 Vectors
Ch 7 3D Transformations
Ch 8 Surfaces
Ch 9 Projections
APPENDIX I: MATLAB® FUNCTION SUMMARY
APPENDIX II: ANSWERS TO PRACTICE PROBLEMS
Erscheinungsdatum | 01.07.2021 |
---|---|
Zusatzinfo | 100 Illustrations, color |
Verlagsort | London |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 1120 g |
Themenwelt | Informatik ► Software Entwicklung ► User Interfaces (HCI) |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 1-032-08341-7 / 1032083417 |
ISBN-13 | 978-1-032-08341-4 / 9781032083414 |
Zustand | Neuware |
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