Making Them Move
Morgan Kaufmann Publishers In (Verlag)
978-1-55860-106-2 (ISBN)
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and challenging task. Skillfully rendered animation of humans, animals, and robots can delight and move us, but simulating their realistic motion holds great promise for many other applications as well, including ergonomic engineering design, clinical diagnosis of pathological movements, rehabilitation therapy, and biomechanics.
Making Them Move presents the work of leading researchers in computer graphics, psychology, robotics and mechanical engineering who were invited to attend the Workshop on the Mechanics, Control and Animation of Articulated
Figures held at the MIT Media Lab in April 1989. The book explores biological and robotic motor control, as well as state-of-the-art computer
graphics techniques for simulating human and animal figures in a natural and physically realistic manner.
By Norman I. Badler, Brian A. Barsky and David Zeltzer
Making Them Move: Mechanics, Control, and Animation of Articulated Figures
Edited by Norman I. Badler, Brian A. Barsky, and David Zeltzer
PART ONE -- INTERACTING WITH ARTICULATED FIGURES
Chapter 1 Task-level Graphical Simulation: Abstraction, Representation, and Control David Zeltzer
Chapter 2 Composition of Realistic Animation Sequences for Multiple Human Figures Tom Calvert
Chapter 3 Animation from Instructions Norman I. Badler, Bonnie L. Webber, Jugal Kalita, and Jeffrey Esakov
PART TWO -- ARTIFICIAL AND BIOLOGICAL MECHANISMS FOR MOTOR CONTROL
ARTIFICIAL MOTOR PROGRAMS
Chapter 4 A Robot that Walks: Emergent Behaviors from a Carefully Evolved Network Rodney A. Brooks
BIOLOGICAL MOTOR PROGRAMS
Chapter 5 Sensory Elements in Pattern-Generating
Networks K.G. Pearson
Chapter 6 Motor Programs as Units of Movement Control Douglas E. Young and Richard A. Schmidt
Chapter 7 Dynamics and Task-specific Coordinations M.T. Turvey, Elliot Saltzman, and R.C. Schmidt
Chapter 8 Dynamic Pattern Generation and Recognition J.A.S. Kelso and A.S. Pandya
LEARNING MOTOR PROGRAMS
Chapter 9 A Computer System for Movement Schemas Peter H. Greene and Dan Solomon
PART THREE -- MOTION CONTROL ALGORITHMS
Chapter 10 Constrained Optimization of Articulated Animal Movement in Computer Animation Michael Girard
Chapter 11 Goal-directed Animation of Tubular Articulated Figures or How Snakes Play Golf Gavin Miller
Chapter 12 Human Body Deformations Using Joint-dependent Local Operators and Finite-Element Theory Nadia Magnenat-Thalmann and Daniel Thalmann
PART FOUR -- COMPUTING THE DYNAMICS OF MOTION
Chapter 13 Dynamic Experiences Jane Wilhelms
Chapter 14 Using Dynamics in Computer Animation: Control and Solution Issues Mark Green
Chapter 15 Teleological Modeling Alan H. Barr
Appendix A: Video Notes
Appendix B: About the Authors
Index
Verlagsort | San Francisco |
---|---|
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 454 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
ISBN-10 | 1-55860-106-6 / 1558601066 |
ISBN-13 | 978-1-55860-106-2 / 9781558601062 |
Zustand | Neuware |
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