Learning C# by Developing Games with Unity 2020
Packt Publishing Limited (Verlag)
978-1-80020-780-6 (ISBN)
Understand C# programming basics, terminology, and coding best practices
Put your knowledge of C# concepts into practice by building a fun and playable game
Come away with a clear direction for taking your C# programming and Unity game development skills to the next level
Book DescriptionOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.
This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.
By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.What you will learn
Discover easy-to-follow steps and examples for learning C# programming fundamentals
Get to grips with creating and implementing scripts in Unity
Create basic game mechanics such as player controllers and shooting projectiles using C#
Understand the concepts of interfaces and abstract classes
Leverage the power of the latest C# features to solve complex programming problems
Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior
Who this book is forIf you’re a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.
Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Table of Contents
Getting to Know Your Environment
The Building Blocks of Programming
Diving into Variables,Types, and Methods
Control Flow and Collection Types
Working with Classes, Structs, and OOP
Getting Your Hands Dirty with Unity
Movement, Camera Controls, and Collisions
Scripting Game Mechanics
Basic AI and Enemy Behavior
Revisiting Types, Methods, and Classes
Introducing Stacks, Queues and HashSets
Exploring Generics, Delegates, and Beyond
The Journey Continues
Erscheinungsdatum | 27.08.2020 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-80020-780-8 / 1800207808 |
ISBN-13 | 978-1-80020-780-6 / 9781800207806 |
Zustand | Neuware |
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