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Simulations in Swift 5 - Beau Nouvelle

Simulations in Swift 5

Design and Implement with Swift Playgrounds

(Autor)

Buch | Softcover
144 Seiten
2019 | 1st ed.
Apress (Verlag)
978-1-4842-5336-6 (ISBN)
CHF 52,40 inkl. MwSt
Design and implement simulations using Apples Swift Playgrounds. Computer simulations are used to replicate the physical systems we see all around us. They help us solve problems by performing experiments that may otherwise be impossible in the real world.  This book uses simulations to solve counter-intuitive logic puzzles, create procedural artworks, and build habitats for digital lifeforms. 

To help you create your own simulations using the Swift programming language, this book is filled with projects that you can easily follow along with. All you need is a Mac with the latest version of Xcode installed. All projects are written in Xcode’s Playgrounds. This keeps the process simple. No need to setup an Apple account, or learn anything further about building apps.

Simulations are used in many areas within computer science and yet, barely anyone is teaching them. Sure, the fundamentals are in algorithm design, but simulations are a step above that. Usually when writing an algorithm you have a specific outcome in mind. However, when you create a simulation, the system you are modelling can be far more unpredictable than sorting a list, or navigating a maze. Simulations in Swift 5 will guide you through all of this.

What You'll Learn




Simulate situations with advanced algorithms to solve advanced problems

Incorporate real-world physics into simulated problems

Predict biological and other systems behavior and the outcome of events based on presented factors



Who This Book Is For
Swift programmers interested in tackling fun projects in Swift involving advanced algorithms and factors

Beau Nouvelle has been developing iOS applications for over 8 years. He hascontracted for companies like IBM as well as industriousstartups. He also enjoys fun side projects in coding, such as generating artwork, creating virtual civilizations, and tweaking values here and there to see how things turn out.Beau lovesto use computers to bridge art and mathtogether and fill in missing skills. No one ever set out to create a particular fractal, it’s the numbers that do that.

Chapter 1: Swift Playgrounds.- Chapter 2: The Monty Hall Problem.- Chapter 3: Guessing Game.- Chapter 4: Theater Seating.- Chapter 5: Projectile Motion.- Chapter 6: Live Views.- Chapter 7: Game of Life.- Chapter 8: The Forest Part 1.- Chapter 9: The Forest Part 2.

Erscheinungsdatum
Zusatzinfo 26 Illustrations, color; 22 Illustrations, black and white; XI, 144 p. 48 illus., 26 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Mathematik / Informatik Informatik Theorie / Studium
Schlagworte algorithms • Apple • Game Design • graphics • Ios • Physics • Simulation • SWIFT • Swift Playgrounds • Xcode
ISBN-10 1-4842-5336-1 / 1484253361
ISBN-13 978-1-4842-5336-6 / 9781484253366
Zustand Neuware
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