Beginning iOS AR Game Development (eBook)
XIII, 244 Seiten
Apress (Verlag)
978-1-4842-3618-5 (ISBN)
Create a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices.
No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You'll learn to program with the Unity 2017 development platform using C#.
Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple's part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with.
Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
What You'll Learn
- Download assets from the Unity store
- Create a scene in Unity 2017
- Use physics and controls on mobile devices
Allan Fowler is a Professor in Game Design at Kennesaw State University and lives in Atlanta, GA. Fowler is a published author, game designer, and dedicated educator. Apart from looking after his two children, in his spare time he makes games and practices martial arts and is a keen amateur photographer. Fowler holds second degree black belts in both Shotokan karate and Goju-ryu karate and has competed in State and International Tournaments.
Create a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You'll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple's part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.What You'll LearnDownload assets from the Unity storeCreate a scene in Unity 2017Use physics and controls on mobile devicesWho This Book Is ForBeginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.
Allan Fowler is a Professor in Game Design at Kennesaw State University and lives in Atlanta, GA. Fowler is a published author, game designer, and dedicated educator. Apart from looking after his two children, in his spare time he makes games and practices martial arts and is a keen amateur photographer. Fowler holds second degree black belts in both Shotokan karate and Goju-ryu karate and has competed in State and International Tournaments.
Chapter 1. Getting Started
Chapter 2. Getting Started
Chapter 3. The Unity ARKit
Chapter 4. Hit Testing & Lighting
Chapter 5. Making AR Games
Chapter 6. Introducing Touch
Chapter 7. Adding Plane Detection & Point Clouds
Chapter 8. Final Steps
Erscheint lt. Verlag | 16.11.2018 |
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Zusatzinfo | XIII, 244 p. 254 illus. |
Verlagsort | Berkeley |
Sprache | englisch |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Mathematik / Informatik ► Informatik ► Grafik / Design | |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Schlagworte | AR • augmented reality • C# • Game Development • Ios • iPad • iPhone • UNITY |
ISBN-10 | 1-4842-3618-1 / 1484236181 |
ISBN-13 | 978-1-4842-3618-5 / 9781484236185 |
Haben Sie eine Frage zum Produkt? |
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