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Beginning iOS AR Game Development - Allan Fowler

Beginning iOS AR Game Development

Developing Augmented Reality Apps with Unity and C#

(Autor)

Buch | Softcover
244 Seiten
2018 | 1st ed.
Apress (Verlag)
978-1-4842-3617-8 (ISBN)
CHF 56,90 inkl. MwSt
Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. 

No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. 

Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. 

Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.

What You'll Learn






Download assets from the Unity store

Create a scene in Unity 2017

Use physics and controls on mobile devices




Who This Book Is For
Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.

Allan Fowler is a Professor in Game Design at Kennesaw State University and lives in Atlanta, GA. Fowler is a published author, game designer, and dedicated educator. Apart from looking after his two children, in his spare time he makes games and practices martial arts and is a keen amateur photographer. Fowler holds second degree black belts in both Shotokan karate and Goju-ryu karate and has competed in State and International Tournaments.  

Chapter 1: Getting Started.- Chapter 2: Getting Started.- Chapter 3: The Unity ARKit.- Chapter 4: Hit Testing & Lighting.- Chapter 5: Making AR Games.- Chapter 6: Introducing Touch.- Chapter 7: Adding Plane Detection & Point Clouds.- Chapter 8: Final Steps.

Erscheinungsdatum
Zusatzinfo 254 Illustrations, black and white; XIII, 244 p. 254 illus.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Spieleprogrammierung
Schlagworte AR • augmented reality • C# • Game Development • Ios • iPad • iPhone • UNITY
ISBN-10 1-4842-3617-3 / 1484236173
ISBN-13 978-1-4842-3617-8 / 9781484236178
Zustand Neuware
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