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Swift Game Development - Siddharth Shekar, Stephen Haney

Swift Game Development

Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition
Buch | Softcover
434 Seiten
2018 | 3rd Revised edition
Packt Publishing Limited (Verlag)
978-1-78847-115-2 (ISBN)
CHF 68,15 inkl. MwSt
Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2

Key Features

Learn to create games for iPhone and iPad with the latest Swift Programming language
Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others
Build Augmented reality games using ARKit for true performance

Book DescriptionSwift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.

The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time.

By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.

What you will learn

Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit
Set up a scene using the new capabilities of the scene editor and custom classes
Maximize gameplay with little-known tips and strategies for fun, repeatable action
Make use of animations, graphics, and particles to polish your game
Understand the current mobile monetization landscape
Integrate your game with Game Center
Develop 2D and 3D Augmented Reality games using Apple's new ARKit framework
Publish your game to the App Store

Who this book is forIf you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.

Siddharth Shekar is a game developer and teacher with over 5 years of industry experience and 12 years of experience in C++ and other programming languages, and is adept at graphics libraries such as OpenGL and Vulkan and game engines such as Unity and Unreal. He has also published games on the iOS and Android App Stores. Siddharth has also authored 4 books, including Mastering Android Game Development with Unity and Learning iOS 8 Game Development Using Swift, all published by Packt Publishing He currently lives in New Zealand and is a lecturer in the Games Department at Media Design School. He teaches graphics programming and PlayStation 4 native game development, and mentors fnal year production students. Stephen Haney has written two books on iOS game development. He began his programming journey at the age of 8 years on a dusty, ancient laptop using BASIC. He has been fascinated with building software and games ever since. Now well versed in multiple languages, he enjoys programming as a creative outlet the most. He believes that indie game development is an art form—an amazing combination of visual, auditory, and psychological challenges—rewarding to both the player and the creator. He enjoyed writing this book and sincerely hopes that it directly furthers your career or hobby

Table of Contents

Designing Games with Swift
Sprites, Camera, Action
Mix in the Physics
Adding Controls
Spawning Enemies, Coins, and Power-ups
Generating a Never-Ending World
Implementing Collision Events
Polishing to a Shine
Adding Menus and Sounds
Advanced Features
Introduction to SceneKit
Choosing a Monetization Strategy
Integrating with Game Center
Introduction to SpirteKit in ARKit
Introduction to SceneKit in ARKit
Preparing for the App Store and Publication
Multipeer Augmented Reality

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 1-78847-115-6 / 1788471156
ISBN-13 978-1-78847-115-2 / 9781788471152
Zustand Neuware
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