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Developing Games on the Raspberry Pi - Seth Kenlon

Developing Games on the Raspberry Pi

App Programming with Lua and LÖVE

(Autor)

Buch | Softcover
319 Seiten
2018 | 1st ed.
Apress (Verlag)
978-1-4842-4169-1 (ISBN)
CHF 49,40 inkl. MwSt
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games.

You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms.


Whether you're new to programming or whether you've already published to marketslike Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile.


What You'll Learn

Confidently write programs in Lua and the LOVE game engine on the Raspberry Pi
Research and learn new libraries, methods, and frameworks for more advanced programming
Write, package, and sell apps for mobile platforms
Deliver your games on multiple platforms


Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.

Seth Kenlon is a teacher, artist, D&D dungeon master, free software and free culture advocate, and UNIX geek. He has worked in the VFX (The Hobbit, Deadpool, Valerian) and computing industry (IBM, Red Hat), often at the same time. He is one of the maintainers of the Slackware-based multimedia production project.

1. Getting Started with the Raspberry Pi. - 2. Scripting with LÖVE. - 3. Modular Programming with LÖVE. - 4. Analog Programming. - 5. Database and Libraries. - 6. Graphics. - 7. Menu Design. - 8. Battling It Out. - 9. Balance of Power. - 10. Save Files and Game States. - 11. Sound. - 12. Rogue-like Dungeon Crawler. - 13. Game Distribution. - 14. Next Steps. - Appendix A

Erscheinungsdatum
Zusatzinfo 1 Illustrations, color; 38 Illustrations, black and white; XV, 319 p. 39 illus., 1 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Hardware
Schlagworte cross-platform • Game Development • Linux • Lua • mobile app development • object-oriented programming • Open Source • programming • Raspberry Pi • Scripting
ISBN-10 1-4842-4169-X / 148424169X
ISBN-13 978-1-4842-4169-1 / 9781484241691
Zustand Neuware
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