Building an RPG with Unity 2018
Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition
Seiten
2018
|
2nd Revised edition
Packt Publishing Limited (Verlag)
978-1-78862-346-9 (ISBN)
Packt Publishing Limited (Verlag)
978-1-78862-346-9 (ISBN)
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Unity is one of the most cutting-edge game engines in the world. This comprehensive guide on building some core features of an RPG with Unity teaches you techniques used in developing modern games. The book will mainly focus on the strategy, planning and the implementation of the code. By the end of the book, you will be able to build upon the ...
Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018
Key Features
Get insights into Unity's user interface (UI) system and and build UIs for your RPG
Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level
Develop multiplayer features for an RPG using Unity 2018
Book DescriptionIn a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs.
Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game.
To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games.
By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
What you will learn
Construct a framework for inventory, equipment, characters, enemies, quests, and game events
Understand how to load and unload scenes and assets
Create multiplayer game settings for your RPG
Design a UI for user input and feedback
Implement AI for non-character players
Customize your character at runtime
Who this book is forBuilding an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users.
Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018
Key Features
Get insights into Unity's user interface (UI) system and and build UIs for your RPG
Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level
Develop multiplayer features for an RPG using Unity 2018
Book DescriptionIn a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs.
Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game.
To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games.
By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
What you will learn
Construct a framework for inventory, equipment, characters, enemies, quests, and game events
Understand how to load and unload scenes and assets
Create multiplayer game settings for your RPG
Design a UI for user input and feedback
Implement AI for non-character players
Customize your character at runtime
Who this book is forBuilding an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users.
Vahé Karamian is a software consultant and author based in Los Angeles, CA. He is the founder of Noorcon Inc., a software consulting firm in Burbank, CA, providing services in the field of augmented reality and virtual reality used in the entertainment, architecture, medical, and manufacturing industries. He has lectured in state and private universities on topics including Introduction to Computer Science, Data Structures and Algorithms, Operating Systems, and Game Design and Development.
Table of Contents
What is an RPG?
Planning the Game
RPG Character Design
The Game Mechanics
Game Master and Game Mechanics
Building an Inventory System
Heads Up Display and UI Design
Multiplayer and Networking
Erscheinungsdatum | 02.08.2018 |
---|---|
Verlagsort | Birmingham |
Sprache | englisch |
Maße | 75 x 93 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-78862-346-0 / 1788623460 |
ISBN-13 | 978-1-78862-346-9 / 9781788623469 |
Zustand | Neuware |
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