Apple ARKit Revealed
Apress (Verlag)
978-1-4842-3368-9 (ISBN)
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Apple ARKit Revealed is filled with examples of applications that are easy to construct and will help you learn the skills needed to become a proficient ARKit developer. The book explains and demonstrates the advantages of using ARKit development tools from Apple, Unity, and Unreal. This coverage of different vendor products will help you choose the right tool for the job when you build your first AR application. Beyond teaching ARKit itself, many of the code examples provided in this book can be used as templates to start your own AR development efforts.
What You'll Learn
Create AR applications using Sprite Kit, Scene Kit, and Metal2
Enhance your applications with Hit-Testing, sound, and animation
Build positional tracking into your applications so that users can move around
Implement Visual Inertial Odometry (VIO) techniques for object placement and positioning
Integrate with popular 3D and 2D engines such as Unity3D and Unreal
Become familiar with "scene understanding" and why it matters in AR applications
Who This Book Is For
Developers looking to get started with ARKit as quickly as possible. The book is especially aimed at those looking to get an app to market quickly in order to showcase their AR skills or to target a fast-emerging opportunity.
Dell Wolfensparger is a professional iOS developer who has been involved in AR, VR, and mixed reality projects for over a decade. He was the creative and technical director of Forry Ackerman's Virtual Museum of Science Fiction, Fantasy, and Horror, which was one of the first and largest virtual museums on the Apple Macintosh platform. Dell is highly valued for his ability to quickly spot and adapt his development skills to the latest technology in the AR or VR space. He shipped an enterprise application authored in Unity for a Virtual Reality client 30 days after the Oculus Rift developer kit was launched, and he has been on trend ever since. Dell has led workshops and spoken at conferences and other events on virtual and augmented reality development methods, both in the United States and Australia. After leading development teams and working on iOS apps for Disney, Thomas Train, and many others, Dell became an early access developer of shipping apps for the Microsoft HoloLens. Now focused on ARKit development, he is seeking to share his knowledge with both experienced and new developers.
1. Concepts in AR Programming2. The ARKit Software and Hardware3. Understanding Your Development Options4. Building ARKit Apps with Xcode, Swift, and SceneKit5. Building ARKit Apps in Unity3D6. Building ARKit Apps in the Unreal Engine7. Advanced ARKit Examples in Swift 8. Leveraging the Unity3D Asset Store9. Optimizing the Unreal Engine for ARKit10. Final Thoughts and Where to Go Next
Erscheint lt. Verlag | 16.12.2018 |
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Zusatzinfo | XX, 180 p. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Schlagworte | AR • ARKit • augmented reality • iOS 11 • Metal2 • mixed reality • MR • SceneKit • Spatial Audio • SpriteKit • SWIFT • unity3d • Unreal Engine 4 • Visual Inertial Odemetry |
ISBN-10 | 1-4842-3368-9 / 1484233689 |
ISBN-13 | 978-1-4842-3368-9 / 9781484233689 |
Zustand | Neuware |
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