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Videogames, Identity and Digital Subjectivity - Rob Gallagher

Videogames, Identity and Digital Subjectivity

(Autor)

Buch | Hardcover
210 Seiten
2017
Routledge (Verlag)
978-1-138-22898-6 (ISBN)
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This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.

Rob Gallagher is a postdoctoral researcher based at King’s College London, UK. As part of the Ego-Media team, his research addresses the impact of new technologies on notions of identity and practices of self-presentation. His work has appeared in Games and Culture, Film Criticism and The New Inquiry.

1. Digital Subjects: Videogames, Technology and Identity

2. Datafied Subjects: Profiling and Personal Data

3. Private Subjects: Secrecy, Scandal and Surveillance

4. Beastly Subjects: Bodies and Interfaces

5. Synthetic Subjects: Horror and Artificial Intelligence

6. Mobile Subjects: Framing Selves and Spaces

7. Productive Subjects: Time, Value and Gendered Feelings

Erscheinungsdatum
Reihe/Serie Routledge Advances in Game Studies
Zusatzinfo 4 Halftones, black and white; 4 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 430 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-138-22898-2 / 1138228982
ISBN-13 978-1-138-22898-6 / 9781138228986
Zustand Neuware
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