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Rapid Game Development Using Cocos2d-JS - Hemanth Kumar, Abdul Rahman

Rapid Game Development Using Cocos2d-JS

An end-to-end guide to 2D game development using JavaScript
Buch | Softcover
126 Seiten
2016 | 1st ed.
Apress (Verlag)
978-1-4842-2552-3 (ISBN)
CHF 37,40 inkl. MwSt
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.











You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples.


What You'll Learn


Get a simple head start in Cocos2d-JS
Gain an architectural overview of the different blocks of the framework
Master sprites, spritesheets, and frame animation
Work with the event system in Cocos2d-JS
Discover the animation APIs in Cocos2d-JS
Leverage the built-in physics engine 




Who This Book Is For



Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference. 

Hemanth Kumar and Abdul Rahman are a team of two Full stack JavaScript experts, researchers and mobile game developers with a wide range of experience in web and game development. They have published several mobile games, and are well versed in  cocos2d-x, unity3D and building artificial intelligence for games. They are also experts in doing scaleable architecture for high traffic websites. Their main passion is video game development.

Chapter 1: Getting Started.- Chapter 2: Architecture Overview .- Chapter 3: Deeper Look into Sprites.- Chapter 4: Handling Inputs and Events.- Chapter 5: Adding GUI.- Chapter 6: Fun with Animation.- Chapter 7: Adding Physics to your game.- Chapter 8: Miscellaneous features.-

Erscheinungsdatum
Zusatzinfo 39 Illustrations, color; 3 Illustrations, black and white; XV, 126 p. 42 illus., 39 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
Schlagworte Android • cocos2d js • cocos2d-js • cocos2djs • Computerspiele (Programmierung/Entwicklung) • gamedev • indiedev • Ios
ISBN-10 1-4842-2552-X / 148422552X
ISBN-13 978-1-4842-2552-3 / 9781484225523
Zustand Neuware
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