BlitzMax for Absolute Beginners
Apress (Verlag)
978-1-4842-2522-6 (ISBN)
What You'll Learn
Program computer games from scratch with BlitzMax
Produce high-quality arcade games with sound and graphics
Utilize the power of OpenGL to create fantastic 3D effects
Who This Book Is For
Those new to game programming and those new to BlitzMax.
Sloan Kelly is an experienced software developer with over 18 years of progressive experience. Hands-on professional with a proven record of success and delivery. Skills include C#, C/C++, Unity3D, Windows Presentation Foundation (WPF/MVVM), Windows Communication Foundation (WCF), Managed Extensibility Framework (MEF), DirectX, XNA, Collada, Java, HTML, CSS, JavaScript, XML.
1. Computer System.- 2. How BlitzMax Works.- 3. BlitzMax IDE.- 4. Programming 101.- 5. The Great Escape.- 6. Reusing Code with Functions.- 7. Using the File System.- 8. Tank Attack: The Second Game.- 9. OOP.- 10. Project File Management.- 11. Graphics.- 12. User Input.- 13. Keyboard Input.- 14. Joystick.- 15. Common Input Routine.- 16. Collision Detection.- 17. OpenGL Special Effects.- 18. Paratrooper: Retro Involved.- 19. Sound Effects and Audio.- 20. Putting it All Together.- 21. Game Design.- 22. Storyboarding.- 23. Project Management.- A. Appendices.
Erscheinungsdatum | 21.12.2016 |
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Zusatzinfo | 80 Illustrations, color; 1 Illustrations, black and white; XXI, 278 p. 81 illus., 80 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Informatik ► Weitere Themen ► Computerspiele | |
Schlagworte | application • BlitzMax • Computerspiele (Programmierung/Entwicklung) • Development • Game • Game Development • programming • Software • source code |
ISBN-10 | 1-4842-2522-8 / 1484225228 |
ISBN-13 | 978-1-4842-2522-6 / 9781484225226 |
Zustand | Neuware |
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