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Migrating to Swift from Flash and ActionScript - Radoslava Leseva Adams, Hristo Lesev

Migrating to Swift from Flash and ActionScript

Buch | Softcover
511 Seiten
2016 | 1st ed.
Apress (Verlag)
978-1-4842-1667-5 (ISBN)
CHF 67,35 inkl. MwSt
Use your Flash skills to get into native iOS programming
Build on your knowledge of ActionScript to take the fast track developing iOS apps with Apple’s latest language, Swift. Swift’s syntax is easier to understand than Objective-C for people already familiar with ActionScript. At the same time it offers a number of new features and richer expressiveness than both ActionScript and Objective-C.
Switching to a new platform usually involves migration on three levels: tools, workflow, and programming language. This book is structured as a guide that will help you on each level with step-by-step tutorials. Apart from the tutorials, it comes with recipes for some of the most popular mobile development topics: social network integration and messaging, taking advantage of device capabilities, networking and working with local and iCloud data, advertising in your app or game, and 2D and 3D graphics. The book also includes a final chapter that takes you through Apple’s App Store submission process. Don’t just build yourapps, sell them.
What You Will Learn:


Expand your development knowledge to native iOS programming with Swift
Use the latest Xcode 7 IDE
Migrate your existing ActionScript projects to Swift 
Create advanced UI, leverage the device hardware, integrate with social networks, take advantage of 2D and 3D graphics
Diagnose your app quickly with Xcode’s debugger and instruments
Prepare and submit our iOS app in Apple’s App Store


Who This Book is For:
Migrating to Swift from Flash and ActionScript is for Flash and Adobe AIR developers who want to move on to native iOS programming with the latest Apple Swift language. It’s for the seasoned ActionScript programmer who is looking to add another language and platform to their tool belt quickly. Migrating to Swift from Flash and ActionScript is a good choice for developers who learn by doing and don’t have time to read thick manuals and books for beginners in order to start programming in a new language.

Radoslava Leseva Adams is a software developer and programming book author. Her affair with programming languages began in the early 90s, when her father handed her a book on Basic as a form of summer holiday entertainment. Since then she has built a career out of freely jumping between different languages and platforms, including C, C++, Delphi, Java, ActionScript, Objective-C and most recently Swift. She passionately hates wordy manuals and having to click more than once to do a build. Radoslava and her brother, Hristo, run EasyNativeExtensions.com and DiaDraw.com, where they help ActionScript developers do cross-platform programming with AIR Native Extensions. Dr. Hristo Lesev is a software developer at heart, passionate speaker, educator and entrepreneur. Having had long experience with C++, C# and ActionScript for desktop and mobile, lately he can be heard more and more often advocating for Swift as the latest and greatest. While not busy developing mobile apps, Hristo enjoys teaching other developers as an assistant professor at Plovdiv University, Bulgaria. He is obsessed with computer graphics and can be found coding 3D stuff late at night.

Part I. Tool Migration.- 1. Setting Up Your Environment.- 2. Hello, Xcode!.- 3. Introducing the Xcode Debugger.- 4. Additional Development Tools.- Part II. Workflow Migration.- 5. "Hello, Swift!" - A Tutorial for Building an iOS App.- 6. Adding a More Complex UI.- 7. Concurrency.- 8. Debugging and Testing Your App.- Part III. Making Apps with Swift-Applied Examples.- 9. Communicating: E-mail, Text Messages, and Calls.- 10. Getting Social: Posting to Facebook and Twitter.- 11. Knowing your Location.- 12. Working with the Camera and Images.- 13. Working with Data.- 14. Networking.- 15. Adding Advertisements and Notifications.- 16. Using the High-End Graphics APIs.- Part IV. Language Migration.- 17. Swift Language Basics.- 18. Operators.- 19. Types.- 20. Control Flow.- 21. Object-Oriented Programming Topics.- 22. New and Different Concepts.- 23. Releasing your App in the App Store.

Erscheinungsdatum
Zusatzinfo 254 Illustrations, color; 14 Illustrations, black and white; XXIX, 511 p. 268 illus., 254 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Mathematik / Informatik Informatik Software Entwicklung
Schlagworte ActionScript • Apple App Store • Flash • Flash (Software) • iCloud • Ios • JSON • SWIFT • Swift 2 • Swift (Programmiersprache) • Xcode
ISBN-10 1-4842-1667-9 / 1484216679
ISBN-13 978-1-4842-1667-5 / 9781484216675
Zustand Neuware
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