VFX Fundamentals
Apress (Verlag)
978-1-4842-2130-3 (ISBN)
VFX Fundamentals introduces more advanced VFX concepts and pipelines as the chapters progress, covering topics such as flow node compositing, timeline animation, animated polyline masking, bluescreen and greenscreen matte pulling (generation), using Primatte and Fusion 8 Ultra Keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics.
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What You'll Learn
See the new media components (raster, vector, audio, video, rendering) needed for VFX
Discover the concepts behind the VFX content production workflow
Install and utilize Black Magic Design Fusion 8 and its Visual Programming Language
Master the concepts behind resolution, aspect ratio, bit-rate, color depth, layers, alpha, and masking
Work with 2D VFX concepts such as animated masking, matte pulling (Primatte V) and motion tracking
Harness 3D VFX concepts such as 3D geometry, materials, lighting, animation and auxiliary channels
Use advanced VFX concepts such as particle systems animation using real-world physics (forces)
Who This Book Is For
SFX artists, VFX artists, video editors, website developers, filmmakers, 2D and 3D animators, digital signage producers, e-learning content creators, game developers, multimedia producers.
Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable "mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.
Chapter 1: Visual Effects: Setup Your VFX Content Workstation.- Chapter 2: The Foundation of Raster for VFX: Pixels, Color and Alpha.- Chapter 3: The Foundation of Motion for VFX: Frames and Codecs.- Chapter 4: The Foundation of Audio for VFX: MIDI, Wave and Sample.- Chapter 5: The Foundation of 2D Vector for VFX: Point, Path and SVG.- Chapter 6: The Foundation of 3D Vector for VFX: Models and OpenGL.- Chapter 7: Professional VFX Software: Blackmagic Design Fusion.- Chapter 8: VFX Pipeline Composition: Using the Flow Node Editor.- Chapter 9: VFX Pipeline Animation: Using the Timeline Editor.- Chapter 10: VFX Pipeline Motion Control: Using the Spline Editor.- Chapter 11: VFX Pipeline Pixel Isolation: Using Animated Polyline Masking.- Chapter 12: VFX Pipeline Automated Masking: Matte Generators.- Chapter 13: VFX Pipeline Pixel Tracking: Using Motion Tracking.- Chapter 14: VFX Pipeline 3D Production: Compositing 3D Assets.- Chapter 15: VFX Pipeline 3D Rendering: Shader, Material and Texture.- Chapter 16: VFX Pipeline 3D Modeling: 3D Text Title Creation.- Chapter 17: VFX Pipeline 3D Animation: 3D Text Titling Modifiers.- Chapter 18: Advanced VFX Pipeline Effects: 3D Particle Systems.- Chapter 19: Advanced VFX Pipeline Physics: 3D Particle Physics.- Chapter 20: Advanced Interactive VFX: i3D Content Publishing.-
Erscheinungsdatum | 25.08.2016 |
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Zusatzinfo | 250 Illustrations, color; XXIV, 322 p. 250 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Schlagworte | Design • Effects • graphics • Multimedia • VFX • video effects • Web |
ISBN-10 | 1-4842-2130-3 / 1484221303 |
ISBN-13 | 978-1-4842-2130-3 / 9781484221303 |
Zustand | Neuware |
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