3D Game Design with Unreal Engine 4 and Blender
Packt Publishing Limited (Verlag)
978-1-78588-146-6 (ISBN)
Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments
Key Features
The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment
Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4
Practical step-by-step approach with plenty of illustrative examples to get you started immediately
Book DescriptionUnreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
What you will learn
Create a fully functioning game level of your own design using Blender and Unreal Engine 4
Customize your level with detailed 3D assets created with Blender
Import assets into Unreal Engine 4 to create an amazing finished product
Build a detailed dynamic environment with goals and an ending
Explore Blender's incredible animation tools to animate elements of your game
Create great environments using sound effects, particle effects, and class blueprints
Who this book is forThis book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essential.
Jessica Plowman is a game designer and educator who currently resides in the United States. At an early age, she discovered her love for video games and the joy they bring to others. She began teaching students about game development in 2005 and enjoys supporting the dreams of the next generation of developers. She has worked with Unreal technology for over 10 years, and currently teaches students game technology and game design in Sarasota, Florida. When not teaching, she consults on different topics related to Unreal technology and continues to further her education by researching best practices related to both teaching and game development.
Table of Contents
Unreal, my friend, I'd like you to meet Blender
Starting our first project
It's time to customize
Getting the assets to the level
Taking this level up a notch
Monster Assets: The level totally needs one of these
Let's dress to impress
Lights, Camera, Animation!
Bang Bang: Let's make it explode!
Erscheinungsdatum | 13.07.2016 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 75 x 93 mm |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-78588-146-9 / 1785881469 |
ISBN-13 | 978-1-78588-146-6 / 9781785881466 |
Zustand | Neuware |
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