Unity 5.x 2D Game Development Blueprints
Packt Publishing Limited (Verlag)
978-1-78439-310-6 (ISBN)
About This Book
• Explore the 2D architecture of Unity 5, and the tools and techniques for developing 2D games
• Discover how to use Unity's 2D tools, including Sprites, physics, and maps, to create different genres of games
• Practical tutorial on the intermediate and advanced development concepts in Unity 5 to create three interesting and fully functional games
Who This Book Is For
If you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.Diversify your portfolio and learn the skills needed to build a range of awesome 2D game genres.
What You Will Learn
• Explore and understand the vital role of sprites in 2D games
• Move, animate, and integrate sprites into a 2D platform game
• Set up User Interfaces (UIs) to keep track of the progress through the games
• Apply 2D Physics to improve gameplay believability
• Learn the foundation of Level Design and how to quickly create 2D Maps
• Discover NPC design, event triggers, and AI programming
• Create an epic strategy game, challenging all the skills acquired in the book
In Detail
Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book.
Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development.
Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming.
Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.
Style and approach
This is a practical and easy-to-follow guide that starts with the basics and gradually delves into the process of creating 2D games. With step-by-step instructions on how to build three games, followed by a detailed explanation of each example, you will understand the concepts not just in theory, but also by applying the knowledge you gain in practice.
Francesco Sapio obtained his computer science and control engineering degree from Sapienza University of Rome, Italy, a couple of semesters in advance, scoring summa cum laude. Now, he is studying a master of science in engineering in artificial intelligence and robotics. He is a Unity3D and Unreal expert, a skilled game designer, and an experienced user of the major graphics programs. Recently, he authored the book Unity UI Cookbook (Packt Publishing) which teaches readers how to develop exciting and practical user interfaces for games within Unity, and a short e-guide What you need to know about Unity (Packt Publishing). Furthermore, he has also been a reviewer for the following books: Unity Game Development Scripting (Packt Publishing) and Unity 5.x by Example (Packt Publishing). Francesco is also a musician and a composer, especially of soundtracks for short films and video games. For several years, he worked as an actor and dancer. He was a guest of honor at the theater Brancaccio in Rome. In addition, he is a very active person, having volunteered as a children's entertainer at the Associazione Culturale Torraccia in Rome. He also gives private lessons in mathematics and music to high school and university students. Finally, Francesco loves math, philosophy, logic, and puzzle solving, but most of all, creating video games, thanks to his passion for game designing and programming. You can find him at www.francescosapio.com Abdelrahman Saher graduated with a BSc in Computer Science in 2012. After graduation, he worked for the video game company EverylPlays, where he participated in the programming of a couple of mobile games. Later, in 2013, he moved into the challenging role of lead programmer with the video game company Appslnnovate. Apart from his full-time job, Abdelrahman recently started his own start-up video game company called Robonite.
Erscheinungsdatum | 15.10.2016 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 75 x 93 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 1-78439-310-X / 178439310X |
ISBN-13 | 978-1-78439-310-6 / 9781784393106 |
Zustand | Neuware |
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