Program Arcade Games
Apress (Verlag)
978-1-4842-1789-4 (ISBN)
After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms.
You'll learn:
How to create quiz games
How to integrate and start using graphics
How to animate graphics
How to integrate and use game controllers
How to add sound and bit-mapped graphics
How to build grid-based games
Audience
Dr. Paul Vincent Craven graduated with a bachelors degree from Simpson College, a masters from the Missouri University of Science and Technology, and a doctorate from the University of Idaho. He worked in the industry for fifteen years before deciding to teach full time at Simpson College in Indianola, Iowa.
0. Before Getting Started.- 1. Create a Custom Calculator.- 2. What is a Computer Language?.- 3. Quiz Games and If Statements.- 4. Guessing Games with Random Numbers and Loops.- 5. Introduction to Graphics.- 6. Back to Looping.- 7. Introduction to Lists.- 8. Introduction to Animation.- 9. Functions.- 10. Controllers and Graphics.- 11. Bitmapped Graphics and Sound.- 12. Introduction to Classes.- 13. Introduction to Sprites.- 14. Libraries and Modules.- 15. Searching.- 16. Array-Backed Grids.- 17. Sorting.- 18. Exceptions.- 19. Recursion.- 20. Formatting.- 21. Labs.-Appendix A. Example Code and Programs.- 23. Appendix B: Sample Tests.- 24. Appendix C: Worksheets.- 25. Appendix D: Version Control.- 26. Appendix E: Wait, What Else CanWe Do?.
Erscheinungsdatum | 17.02.2016 |
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Zusatzinfo | 135 Illustrations, color; 7 Illustrations, black and white; XXI, 392 p. 142 illus., 135 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Python |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Theorie / Studium ► Compilerbau | |
Informatik ► Weitere Themen ► Computerspiele | |
Schlagworte | Arcade • Computer • Computerspiele (Programmierung/Entwicklung) • Development • Game • programming • Pygame • Python • Python (Programmiersprache); Spezielle Anwendungsbereiche |
ISBN-10 | 1-4842-1789-6 / 1484217896 |
ISBN-13 | 978-1-4842-1789-4 / 9781484217894 |
Zustand | Neuware |
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