Swift Pocket Reference
Programming for iOS and OS X
Seiten
2015
|
2nd Revised edition
O'Reilly Media (Verlag)
978-1-4919-4007-5 (ISBN)
O'Reilly Media (Verlag)
978-1-4919-4007-5 (ISBN)
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Get quick answers for developing and debugging applications with Swift, Apple’s multi-paradigm programming language.
Updated to cover the latest features in Swift 2.0, this pocket reference is the perfect on-the-job tool for learning Swift’s modern language features, including type safety, generics, type inference, closures, tuples, automatic memory management, and support for Unicode.
Designed to work with Cocoa and Cocoa Touch, Swift can be used in tandem with Objective-C, and either language can call APIs implemented in the other. Swift is still evolving, but Apple clearly sees it as the future language of choice for iOS and OS X software development.
Topics include:
Updated to cover the latest features in Swift 2.0, this pocket reference is the perfect on-the-job tool for learning Swift’s modern language features, including type safety, generics, type inference, closures, tuples, automatic memory management, and support for Unicode.
Designed to work with Cocoa and Cocoa Touch, Swift can be used in tandem with Objective-C, and either language can call APIs implemented in the other. Swift is still evolving, but Apple clearly sees it as the future language of choice for iOS and OS X software development.
Topics include:
- Supported data types, such as strings, arrays, array slices, sets, and dictionaries
- Program flow: loops, conditional execution, and error handling
- Classes, structures, enumerations, and functions
- Protocols, extensions, and generics
- Memory management
- Closures: similar to blocks in Objective-C and lambdas in C#
- Optionals: values that can explicitly have no value
- Operators, operator overloading, and custom operators
- Access control: restricting access to types, methods, and properties
- Ranges, intervals, and strides
- A full list of built-in global functions and their parameter requirements
Anthony Gray has a long history working in tertiary education, where he s provided technical and systems support for academic and research staff, and some very smart students. He loves to teach, with his favorite subjects being Operating Systems, Computer Graphics and Animation with OpenGL, and most recently Mobile Development for iOS. In his spare time, he writes software to scratch his own itch, some of which is available at squidman.net. Secretly he pines for the days when you could hand-code assembler for your 6502, and occasionally writes emulators so he can do just that.
Erscheinungsdatum | 17.02.2016 |
---|---|
Verlagsort | Sebastopol |
Sprache | englisch |
Maße | 150 x 250 mm |
Gewicht | 666 g |
Einbandart | kartoniert |
Themenwelt | Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Schlagworte | iOS 9 • Mac OS X • Swift (Programmiersprache) |
ISBN-10 | 1-4919-4007-7 / 1491940077 |
ISBN-13 | 978-1-4919-4007-5 / 9781491940075 |
Zustand | Neuware |
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