2D Unity
Build Two-Dimensional Games with the World's Most Popular Game Development Platform
Seiten
2016
No Starch Press,US (Verlag)
978-1-59327-701-7 (ISBN)
No Starch Press,US (Verlag)
978-1-59327-701-7 (ISBN)
A hands-on guide for anyone who wants to create their own 2D video games.
Have you ever wanted to make a video game, but didn't know where to start? 2D Unity is an approachable guide to making your own games using Unity, the powerful, free-to-use development platform."2D Unity" contains hands-on projects that get you started making games from the ground-up. Unity's complex interface can be intimidating at first, but each chapter includes patient, step-by-step instructions that walk you through its core functionality like importing images, organizing project files, and using its visual Scene editor to set up all the parts of your game. Along the way, you'll draw pixel art, design tile-based levels, and learn introductory game programming in C#.You'll also learn how to: Animate sprites for player characters, enemies, and obstaclesSpawn objects and use Unity's physics engine to drop themShow particle effects when parts of your game environment get destroyedProgram a level builder that turns a block of text into a complete 2D levelDesign graphical user interfaces, including your game's main menuCreate autonomous enemies like evil shopping carts of doomYou'll start out making short arcade-like games like a colorful brick buster and a top-down tile-based game to learn the basics, and you'll build your way up to making a classic 2D platforming game, a la Donkey Kong.
By the end, you'll have the skills you need in order to make the 2D games you've always wanted to play.
Have you ever wanted to make a video game, but didn't know where to start? 2D Unity is an approachable guide to making your own games using Unity, the powerful, free-to-use development platform."2D Unity" contains hands-on projects that get you started making games from the ground-up. Unity's complex interface can be intimidating at first, but each chapter includes patient, step-by-step instructions that walk you through its core functionality like importing images, organizing project files, and using its visual Scene editor to set up all the parts of your game. Along the way, you'll draw pixel art, design tile-based levels, and learn introductory game programming in C#.You'll also learn how to: Animate sprites for player characters, enemies, and obstaclesSpawn objects and use Unity's physics engine to drop themShow particle effects when parts of your game environment get destroyedProgram a level builder that turns a block of text into a complete 2D levelDesign graphical user interfaces, including your game's main menuCreate autonomous enemies like evil shopping carts of doomYou'll start out making short arcade-like games like a colorful brick buster and a top-down tile-based game to learn the basics, and you'll build your way up to making a classic 2D platforming game, a la Donkey Kong.
By the end, you'll have the skills you need in order to make the 2D games you've always wanted to play.
Jeff Murray is an independent game designer at PhysicParrot Games. He's worked with Microsoft, Real Arcade, Hasbro, and Lionsgate as a Programmer, Game Designer, and Director. He is the author of "C# Game Programming Cookbook for Unity 3D" and "Game Development for iOS with Unity3D" (both A K Peters/CRC Press).
Erscheinungsdatum | 23.08.2024 |
---|---|
Verlagsort | San Francisco |
Sprache | englisch |
Maße | 150 x 250 mm |
Gewicht | 666 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
ISBN-10 | 1-59327-701-6 / 1593277016 |
ISBN-13 | 978-1-59327-701-7 / 9781593277017 |
Zustand | Neuware |
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