Make a 2D Arcade Game in a Weekend
With Unity
Seiten
2015
|
1st ed.
Apress (Verlag)
978-1-4842-1495-4 (ISBN)
Apress (Verlag)
978-1-4842-1495-4 (ISBN)
Create and complete your first 2D arcade game in Unity. In this book you will learn to create an arcade classic brick breaker game from beginning to end. You will plan the game flow, add the graphics and create the game logic using the C# language, then build the UX to complete your game. By the time you have finished Make a 2D Arcade Game in a Weekend with Unity, you will have enough knowledge to tweak the game to create more levels or your own variant game rules, and you will have the confidence to go on and create your own 2D arcade games. You will also learn how to publish the game into mobile app stores.
Unity is a powerful cross platform software tool that allows users to create 2D and 3D apps and games. Learning how to create an arcade classic game is a great way to learn the foundations of game design. While you do need to have a basic understanding of Unity to complete this project, advanced game building or advanced Unity experience is not required. Takes you through building a classic Atari style brick breaker game
Provides you the basic knowledge for building games
Teaches you how to script and design UI elements of the game
Unity is a powerful cross platform software tool that allows users to create 2D and 3D apps and games. Learning how to create an arcade classic game is a great way to learn the foundations of game design. While you do need to have a basic understanding of Unity to complete this project, advanced game building or advanced Unity experience is not required. Takes you through building a classic Atari style brick breaker game
Provides you the basic knowledge for building games
Teaches you how to script and design UI elements of the game
Jodessiah Sumpter has over 10 years of software development experience at Fortune 500 companies. He has also developed and deployed numerous mobile and TV applications on the Android, Blackberry, SONY Dash, and Samsung TV platforms. In addition he has 10+ years experience developing websites and Internet marketing materials for individuals and small businesses. Currently he is Systems and Technology Director at a large non-profit organization.
1. Getting Started.-
2. Define Game Layout and Environment.-
3. Create Positioning and Movement.-
4. Scripting a Game Manager.-
5. Adding Sound and Music.-
6. Game Power Ups.-
7. Level Manager and Menu.-
8. Publishing to the App Store.
Erscheint lt. Verlag | 18.12.2015 |
---|---|
Zusatzinfo | 119 Illustrations, black and white; XV, 159 p. 119 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Schlagworte | Computerspiele (Programmierung/Entwicklung) |
ISBN-10 | 1-4842-1495-1 / 1484214951 |
ISBN-13 | 978-1-4842-1495-4 / 9781484214954 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Buch | Softcover (2021)
BILDNER Verlag
CHF 31,90
Buch | Softcover (2023)
MITP (Verlag)
CHF 34,95