Learn to Program with Minecraft
No Starch Press (Verlag)
978-1-59327-670-6 (ISBN)
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You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor?
In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers!
Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold.
You’ll also write programs that:
Take you on an automated teleportation tour around your Minecraft world
Build massive monuments, pyramids, forests, and more in a snap!
Make secret passageways that open when you activate a hidden switch
Create a spooky ghost town that vanishes and reappears elsewhere
Show exactly where to dig for rare blocks
Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move
Make mischief with dastardly lava traps and watery curses that cause huge floods
Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over!
Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3
Craig Richardson is a longtime software developer and Python teacher. He has worked for the Raspberry Pi Foundation, presented at Raspberry Pi events, and led workshops on Python programming with Minecraft Pi.
Introduction
Chapter 1: Setting Up for Your Adventure
Chapter 2: Teleporting with Variables
Chapter 3: Building Quickly and Traveling Far with Math
Chapter 4: Chatting with Strings
Chapter 5: Figuring Out What's True and False with Booleans
Chapter 6: Making Mini-Games with if Statements
Chapter 7: Dance Parties and Flower Parades with while Loops
Chapter 8: Functions Give You Superpowers
Chapter 9: Hitting Things with Lists and Dictionaries
Chapter 10: Minecraft Magic with for Loops
Chapter 11: Saving and Loading Buildings with Files and Modules
Chapter 12: Getting Classy with Object-Oriented Programming
Afterword
Block ID Cheat Sheet
Of all the diverse No Starch Press programming guides, this one may turn out to be the most effective, as a teaching tool, for that special case where a person is already interested in Minecraft and wants to learn Python.
Science Blogs
Zusatzinfo | colour illustrations |
---|---|
Verlagsort | Daly City, California |
Sprache | englisch |
Maße | 180 x 232 mm |
Gewicht | 754 g |
Einbandart | kartoniert |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Python |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
Schlagworte | Minecraft • Programmieren lernen • Python |
ISBN-10 | 1-59327-670-2 / 1593276702 |
ISBN-13 | 978-1-59327-670-6 / 9781593276706 |
Zustand | Neuware |
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