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Beginning Swift Games Development for iOS - James Goodwill, Wesley Matlock

Beginning Swift Games Development for iOS

Buch | Softcover
276 Seiten
2015 | 1st ed.
Apress (Verlag)
978-1-4842-0401-6 (ISBN)
CHF 44,85 inkl. MwSt
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Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS.

In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1.

After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.

James Goodwill is an 8-time published author of leading technologies such as Java Servlets, JavaServer Pages (JSPs), Tomcat and Struts. He is a senior enterprise iOS and Java consultant in the Denver metro area and frequent speaker and article writer.

Part I

1. Setting up your First Game Scene and Adding your First Sprite



2. Digging into the SpriteKit Scene



3. Physics and Collision Detection



4. Adding Scene Scrolling and Game Control



5. Actions and Animations



6. Adding Particle Effects to Your Game with Emitter Nodes



7. Points, Scoring and Sounds



8. Transitioning Between Scenes



9. Refactoring and Best Practices



Part II



10. Creating Your First SceneKit Project



11. Building the Scene



12. Lighting, Camera and Materials in SceneKit



13. Animating SceneKit Models



14. Adding Hit Testing and Collision Detection



15. Using SpriteKit within a SceneKit Scene



16. Advanced Topics and Tips

17. Appendix A: The Swift Programming Language

Zusatzinfo 114 Illustrations, black and white; XXI, 276 p. 114 illus.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Gewicht 529 g
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Mathematik / Informatik Informatik Theorie / Studium
Informatik Weitere Themen Computerspiele
Informatik Weitere Themen Smartphones / Tablets
Schlagworte Computerspiele (Programmierung/Entwicklung) • Swift (Programmiersprache)
ISBN-10 1-4842-0401-8 / 1484204018
ISBN-13 978-1-4842-0401-6 / 9781484204016
Zustand Neuware
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