Learn Unity Programming with C#
Apress (Verlag)
978-1-4302-6752-2 (ISBN)
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While creating this game you'll learn about object-oriented programming, raycasting, character control, how to make weapons, how to control spawning, and so much more. Unity is one of the most exciting cross-platform game development engines out there and with the power of C# you can learn how to make exciting, challenging, and versatile games. Start your game programming adventure with this book today!
Jonathan Weinberger is a self-taught game developer with over five years of experience in the .NET framework. He started by creating private servers of his favorite games, trying to find a fast way to get up-to-speed with the latest game development techniques. He quickly learned that he needed to study, and using a wide range of programming books he became comfortable with the terminology and understood the concepts of object-oriented programming. Even though the books he used were good, he felt that there must be a better way to learn how to code and create games, and that's what he's created with this book. His goal is to provide quality education that provides viewers with the tools necessary to logically think for themselves how to solve problems. To find out more about Jonathan, you can check out the Digital Gaming Insitute (http://digitalgaminginstitute.com/).
1. Unity3D 101 2. Game Programming with C# Part 1 3. Game Programming with C# Part 2 4. Creating Our First Game 5. Enemy AI 6. GUI and Finished Gameplay 7. Setting Up the Character Controller 8. Grab a Rifle and Some Health 9. Trigonometry and Games 10. 3D Models & Animation 11. Death by Physics Ragdoll 12. Spawn Manager & Win Conditions 13. Main Menu 14. Visual & Sounds Effects 15. PlayerPrefs (Saving & Loading)
Erscheint lt. Verlag | 22.2.2018 |
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Zusatzinfo | biography |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Objektorientierung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Informatik ► Weitere Themen ► Computerspiele | |
Schlagworte | Computerspiele (Programmierung/Entwicklung) • C sharp (Programmiersprache) |
ISBN-10 | 1-4302-6752-6 / 1430267526 |
ISBN-13 | 978-1-4302-6752-2 / 9781430267522 |
Zustand | Neuware |
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