Learn Cocoa Touch for iOS (eBook)
XIV, 396 Seiten
Apress (Verlag)
978-1-4302-4270-3 (ISBN)
You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps.
Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch.
- A home inventory management system
- A live-updating Twitter client
- A photo browser with an animated slideshow
Jeff Kelley is an iOS developer for Detroit Labs in Detroit, MI. He graduated from the University of Michigan with a degree in Philosophy, working as a Mac developer for the University while in school. Jeff has been programming for iOS since it was called iPhone OS, and is a regular speaker at CocoaHeads Ann Arbor and local conferences.
The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you. You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps. Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch. A home inventory management system A live-updating Twitter client A photo browser with an animated slideshow If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you.
Jeff Kelley is an iOS developer for Detroit Labs in Detroit, MI. He graduated from the University of Michigan with a degree in Philosophy, working as a Mac developer for the University while in school. Jeff has been programming for iOS since it was called iPhone OS, and is a regular speaker at CocoaHeads Ann Arbor and local conferences.
Getting Started: Xcode and Hello World
Objective-C in a Nutshell
Memory Management and ARC
Model-View-Controller Programming: Well-Designed Code
The Delegation Pattern
Managing On-Screen Content with View Controllers
Providing Lists of Content with Table Views
Nib Loading In-Depth
Parent and Child View Controllers
Handling User Touches
Saving Content in Your App
Moving Data Around
Core Data
Integrating Networking and Web Services
Writing Modern Code with Blocks
Managing What Happens When
Timers
Run Loops
Grand Central Dispatch
User Interface Design
Custom UIView Subclasses
Creating Dynamic User Interfaces with CoreGraphics
Animation with UIKit and CoreAnimation
Hardware APIs: Accelerometer, Camera, etc.
Media in Your App: Playing Audio and Video
Localization and Internationalization: Maximizing Your App’s Reach
Erscheint lt. Verlag | 4.8.2012 |
---|---|
Zusatzinfo | XIV, 396 p. |
Verlagsort | Berkeley |
Sprache | englisch |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
ISBN-10 | 1-4302-4270-1 / 1430242701 |
ISBN-13 | 978-1-4302-4270-3 / 9781430242703 |
Haben Sie eine Frage zum Produkt? |
Größe: 33,3 MB
DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasserzeichen und ist damit für Sie personalisiert. Bei einer missbräuchlichen Weitergabe des eBooks an Dritte ist eine Rückverfolgung an die Quelle möglich.
Dateiformat: PDF (Portable Document Format)
Mit einem festen Seitenlayout eignet sich die PDF besonders für Fachbücher mit Spalten, Tabellen und Abbildungen. Eine PDF kann auf fast allen Geräten angezeigt werden, ist aber für kleine Displays (Smartphone, eReader) nur eingeschränkt geeignet.
Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.
Zusätzliches Feature: Online Lesen
Dieses eBook können Sie zusätzlich zum Download auch online im Webbrowser lesen.
Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.
aus dem Bereich