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Essential Flash 5.0 fast - Fiaz Hussain

Essential Flash 5.0 fast

Rapid Web Animation

(Autor)

Buch | Softcover
240 Seiten
2001 | Softcover reprint of the original 1st ed. 2001
Springer London Ltd (Verlag)
978-1-85233-451-2 (ISBN)
CHF 64,40 inkl. MwSt
No doubt, the technology has given birth to a new generation of internet designers. This book reveals readers the tips and techniques that help them start designing quickly. It covers such features as: improved interface design, various creative tools, and action scripts for interactivity.
Macromedia's Flash 5.0 is one of the most dynamic and powerful design applications for interactive web-based animation. No doubt, the technology has given birth to a new generation of internet designers. This book reveals readers all the tips and techniques so that they can start designing quickly. Both old and new features are covered in the book. New features include: improved interface design, new creative tools, and action scripts for interactivity.

1. Flash Environment.- The environment.- The Stage.- The Toolbars.- The Timeline.- The Panels.- 2. Flash Basics.- Bitmap and vector graphics.- Import and export of artwork.- Setting Preferences.- Speeding-up displays.- Grids, rulers and guides.- 3. Simple Flash Objects.- Tools on the Toolbox.- Drawing a straight line.- Drawing ovals and rectangles.- Drawing with the Pencil tool.- Drawing with the Brush tool.- Working with the Pen tool.- 4. Editing Flash Objects.- Selecting objects.- Using the Arrow tool.- Using the Lasso tool.- Using the Brush tool.- Using the Paint Bucket tool.- Using the Ink Bottle tool.- Using the Eraser tool.- Using the Dropper tool.- Aligning objects.- Transformation of objects.- 5. Adding Text.- Understanding Flash text.- Using the Text tool.- Working with text.- Editing text objects.- Editing text characters.- Working with text shapes.- 6. Working With Imported Bitmaps.- Understanding bitmaps.- Importing bitmaps.- Editing bitmap images.- Converting bitmaps to vector graphics.- Setting bitmap properties.- 7. Using The Library, Symbols AND INSTANCES.- The Library interface.- Working with Library folders.- Working with imported files.- Creating symbols.- Editing symbols.- Creating and editing instances.- Working with symbols and instances.- Working with shared symbols.- 8. Understanding Layers.- Creating layers.- Editing layers.- Viewing layers.- Types of layers.- 9. Adding Animation.- Working with the Timeline.- Viewing frames in the Timeline.- Frame types.- Working with frames.- Creating frame-by-frame animation.- Onion-skinning an animation.- Creating shape-tweened animation.- Creating motion-tweened animation.- 10. Interactivity and Scripting.- Working with editable text boxes.- Introducing buttons.- Adding action to buttons.- Adding action to frames.- Working with movies.- 11. Publishing and Exporting Movies.- Testing the movie for functionality and performance.- Understanding Publish Settings.- Previewing publish settings.- Exporting movies.- Printing movies.

Erscheint lt. Verlag 7.8.2001
Reihe/Serie Essential Series
Zusatzinfo XIII, 240 p.
Verlagsort England
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Theorie / Studium Compilerbau
Informatik Web / Internet Flash / ActionScript
ISBN-10 1-85233-451-7 / 1852334517
ISBN-13 978-1-85233-451-2 / 9781852334512
Zustand Neuware
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