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Learn Unity for 2D Game Development - Alan Thorn

Learn Unity for 2D Game Development

(Autor)

Buch | Softcover
316 Seiten
2013 | 1st ed.
Apress (Verlag)
978-1-4302-6229-9 (ISBN)
CHF 82,35 inkl. MwSt
2D games are everywhere, from mobile devices and websites to game consoles and PCs.

In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games.
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market.



In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. 





Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.

1. Unity Basics for 2D Games 2. Materials and Textures 3. Quick 2D Workflow 4. Customizing the Editor with Editor Classes 5. Procedural Geometry and Textured Quads 6. Generating Atlas Textures 7. UVs and Animation 8. Cameras and Pixel Perfection 9. Input for 2D Games 10. Getting Started with a 2D Game 11. Completing the 2D Card Game 12. Optimization 13. Wrapping Things Up

Zusatzinfo 173 Illustrations, black and white; XXI, 316 p. 173 illus.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Web / Internet
Informatik Weitere Themen Computerspiele
Schlagworte Computerspiele (Programmierung/Entwicklung)
ISBN-10 1-4302-6229-X / 143026229X
ISBN-13 978-1-4302-6229-9 / 9781430262299
Zustand Neuware
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