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Introducing Autodesk Maya 2014 - Dariush Derakhshani

Introducing Autodesk Maya 2014

Autodesk Official Press
Buch | Softcover
672 Seiten
2013
John Wiley & Sons Inc (Verlag)
978-1-118-57490-4 (ISBN)
CHF 68,15 inkl. MwSt
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What you need to get up and running on Autodesk Maya 2014


Autodesk Maya is the industry–leading 3D animation and effects software, and this detailed Autodesk Official Press book is the ideal way to get you started using Maya like a studio veteran. Professional visual effects artist and Maya expert Dariush Derakhshani clearly explains the basics of modeling, texturing, animating and visual effects for new users, while leading you through fun and challenging lessons that give you plenty of hands–on practice. The book includes a color insert featuring dazzling examples from talented beginners, so you can see what′s possible.




Gets beginners and those migrating from other 3D applications up and running on Autodesk Maya 2014
Helps users master the Maya interface and the basics of modeling, texturing, animating, and visual effects
Provides practical and fun, step–by–step tutorials that illustrate realistic, professional challenges
Includes a full–color insert of amazing examples from talented beginners
Written by an Autodesk Authorized Author and is an Autodesk Official Press book


Whether you′re new to 3D or migrating from another 3D application, Introducing Autodesk Maya will kickstart your creativity and get you up and running on Maya.

Dariush Derakhshani is an award–winning visual effects supervisor, author, and educator. He has worked on movies such as The Fantastic Four and Pan′s Labyrinth, the South Park TV series, and countless commercials and music videos. He teaches Maya and 3D animation, and is the author all the Introducing Maya books, as well as coauthor of Autodesk 3ds Max 2012 Essentials and Autodesk 3ds Max 2013 Essentials. Dariush is also an Autodesk Certified Instructor (ACI) and Autodesk Certification Evaluator (ACE).

Introduction xvii


Chapter 1 Introduction to Computer Graphics and 3D 1


Art? 2


Computer Graphics 2


Th e Stages of Production 4


Th e CG Production Workflow 8


Core Concepts 10


Basic Film Concepts 21


Summary 26


Chapter 2 Jumping in Headfirst, with Both Feet 27


You Put the U in UI 28


Project Overview: Th e Solar System 33


The Preproduction Process: Planning 33


Creating a Project 34


The Production Process: Creating and Animating the Objects 36


Hierarchy and Maya Object Structure 51


The Solar System, Resumed 53


Outputting Your Work: Playblasting 61


Summary 63


Chapter 3 The Autodesk Maya 2014 Interface 65


Navigating in Maya 66


Exploring the Maya Layout 66


Building a Decorative Box 82


Mapping the Box’s Reference Planes with Hypershade 85


Organizing Workflow with the Layer Editor 90


Modeling the Decorative Box 91


Editing the Decorative Box Model Using the Shelf 96


Continuing the Decorative Box Model 102


Finishing the Decorative Box Model 105


Summary 113


Chapter 4 Beginning Polygonal Modeling 115


Planning Your Model 116


Polygon Basics 119


Poly Editing Tools 121


Putting the Tools to Use: Making a Simple Hand 130


Creating Areas of Detail on a Poly Mesh 136


Modeling a Catapult 148


Suggestions for Modeling Polygons 170


Summary 170


Chapter 5 Modeling with NURBS Surfaces and Deformers 171


NURBS! NURBS! 172


Using NURBS Surfacing to Create Polygons 184


Converting a NURBS Model to Polygons 186


Editing NURBS Surfaces 187


Patch Modeling: A Locomotive Detail 189


Using Artisan to Sculpt NURBS 201


Modeling with Simple Deformers 203


The Lattice Deformer 207


Animating Through a Lattice 211


Summary 214


Chapter 6 Practical Experience 215


Evaluating the Table Lamp 216


Modeling the Base 217


Creating the Lamp Stem 219


Modeling the Lampshade 231


Making the Toy Airplane 236


Using Maya File References 263


Finishing the Toy Airplane 265


Updating the File Reference 268


Summary 269


Chapter 7 Autodesk Maya Shading and Texturing 271


Maya Shading 272


Shader Types 272


Shader Attributes 276


Shading and Texturing the Table Lamp 280


Textures and Surfaces 286


Textures and UVs for the Red Wagon 293


Photo–Real Mapping: Th e Decorative Box 327


For Further Study 344


Summary 344


Chapter 8 Introduction to Animation 345


Keyframe Animation: Bouncing a Ball 346


Throwing an Axe 357


Replacing an Object 374


Animating Flying Text 375


Rigging the Locomotive, Part 1 380


Animating the Catapult 383


Summary 388


Chapter 9 More Animation! 391


Skeletons and Kinematics 392


Skeletons: The Hand 410


Inverse Kinematics 425


Basic Relationships: Constraints 430


Basic Relationships: Set–Driven Keys 435


Application: Rigging the Locomotive 438


Creating a Simple Character Rig 445


For Further Study 454


Summary 455


Chapter 10 Autodesk Maya Lighting 457


Basic Lighting Concepts 458


Maya Lights 463


Light Linking 469


Adding Shadows 471


Raytracing Soft Shadows 475


Mental ray Lighting 477


Mental ray Physical Sun and Sky 479


Lighting Effects 484


Lighting the Table Lamp and Decorative Box 488


Further Lighting Practice 494


Tips for Using and Animating Lights 495


Summary 497


Chapter 11 Autodesk Maya Rendering 499


Rendering Setup 500


Previewing Your Render: The Render View Window 509


Reflections and Refractions 511


Using Cameras 513


Motion Blur 520


Batch Rendering 521


Rendering the Wine Bottle 522


Mental ray for Maya 525


Render Layers 531


Final Gather 540


Ambient Occlusion 543


HDRI 551


Displacement Mapping the Decorative Box 553


Rendering the Lamp and Decorative Box 561


Summary 571


Chapter 12 Autodesk Maya Dynamics and Effects 573


An Overview of Dynamics and Maya Nucleus 574


Rigid and Soft Dynamic Bodies 574


Animating with Dynamics: The Pool Table 578


Fun Dynamics: Shoot the Catapult! 587


nParticle Dynamics 590


Emitting nParticles 590


Animating a Particle Effect: Locomotive Steam 596


Introduction to Paint Effects 602


Toon Shading 606


Getting Started with nCloth 609


Customizing Maya 614


Summary 617


Where Do You Go from Here? 618


Index 619

Verlagsort New York
Sprache englisch
Maße 187 x 231 mm
Gewicht 1316 g
Themenwelt Informatik Grafik / Design Maya
Informatik Office Programme Outlook
ISBN-10 1-118-57490-7 / 1118574907
ISBN-13 978-1-118-57490-4 / 9781118574904
Zustand Neuware
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