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Pro Objective-C Design Patterns for iOS - Carlo Chung

Pro Objective-C Design Patterns for iOS

(Autor)

Buch | Softcover
392 Seiten
2011 | 1st ed.
Apress (Verlag)
978-1-4302-3330-5 (ISBN)
CHF 82,35 inkl. MwSt
It’s time to capitalize on your mastery of Cocoa with Pro Objective-C Design Patterns for iOS.

Pro Objective-C Design Patterns for iOS will teach you those design patterns that have always been present at some level in your code, but were never recognized, acknowledged, or fully utilized.
It’s time to capitalize on your mastery of Cocoa with Pro Objective-C Design Patterns for iOS. You’ve developed apps that impressed and performed, and now you’re ready to jump into development practices that will leave you with more effective, efficient, and professional level apps. This book is the element you need to make the jump from journeyman to master.



All too often, developers grind through building good apps on willpower and a vigorous focus on code development, leaving them unaware of and unable to benefit from the underlying structural and functional design patterns. 





Pro Objective-C Design Patterns for iOS will teach you those design patterns that have always been present at some level in your code, but were never recognized, acknowledged, or fully utilized. Implementation of specific pattern approaches will prove their value to any developer working in the iOS application arena. You’ll learn to master classic patterns like singleton, abstract factory, chain of responsibility, and observer. You’ll also discover less well-known but useful patterns like memento, composite, command, and mediator.

Carlo Chung is a computer scientist, tinkerer, and amateur photographer. He earned a master s degree in computer science, specializing in computer vision (a branch of artificial intelligence). Any idea about putting artificial intelligence and any small gadgets together can get him excited. He likes daydreaming about making the iPhone more intelligent and humanoid. He applied his knowledge of computer vision to the iPhone platform and created several apps, two of which have been featured on the front page of the App Store, with one on the top-paid list in the photography category. When he is away from his keyboard, you may see him playing a part in a drum circle or out in the field prospecting for gold.

* Hello, Design Patterns! * A Case Study: Designing an App * Prototype * Factory Method * Abstract Factory * Builder * Singleton * Adapter * Bridge * Facade * Mediator * Observer * Composite * Iterator * Visitor * Decorator * Chain of Responsibility * Template Method * Strategy * Command * Flyweight * Proxy * Memento

Zusatzinfo XIV, 392 p.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Betriebssysteme / Server iOS
Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Smartphones / Tablets
Schlagworte Objective-C
ISBN-10 1-4302-3330-3 / 1430233303
ISBN-13 978-1-4302-3330-5 / 9781430233305
Zustand Neuware
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