Beginning Xcode
Apress (Verlag)
978-1-4302-5004-3 (ISBN)
If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode: Swift Edition is for you.
The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 8, to complement the latest iOS 10. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.
What You’ll learn
Use Swift and new Swift-related features in Xcode
Get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more
Take advantage of Xcode's vast libraries, frameworks and bundles
Create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies
Share your app using organizer, localization, auto layout, and more
Who this book is for
Those with some Objective-C/Cocoa and/or iOS SDK app development experience, but want to be more efficient in writing and testing their code, and people who want to know in-depth examples of Swift in Xcode.
Matthew Knott has been writing code for as long as he can remember; from marveling at moving pixels on a BBC Micro to writing ridiculous text adventures for his Mother on an overheating ZX Spectrum 48k. Matthew has been a professional software developer for the last 12 years, the last 6 of which have been spent in the education sector where he has now entered the sometimes-scary world of management, although when they see the mess he made of the budget that won’t last long. Matthew’s work and hobby is basically the same thing, but when he’s not working, he is loving life in a beautiful part of Wales with his Wife Lisa, and two kids Mikey and Charlotte.
Part 1: Getting Acquainted
1. Welcome Xcode
2. Diving Right In
3. Project Templates and Getting Around
4. Building Interfaces
5. Getting Help and Code Completion
6. Constraints
Part 2: Diving Deeper
7. Storyboards
8. Table and Collection Views
9. Frameworks, Libraries and Targets
10. Advanced Editing
11. Debugging and Analysis
Part 3: Final Preparations and Releasing
12. Version Control with Git
13. Localization
14. Devices and the Organizer
15. Building, Sharing, and Distributing Applications
Erscheint lt. Verlag | 9.11.2016 |
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Zusatzinfo | 496 Illustrations, color; 21 Illustrations, black and white; XXI, 463 p. 517 illus., 496 illus. in color. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
ISBN-10 | 1-4302-5004-6 / 1430250046 |
ISBN-13 | 978-1-4302-5004-3 / 9781430250043 |
Zustand | Neuware |
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