You Can Program in C++ (eBook)
388 Seiten
John Wiley & Sons (Verlag)
978-0-470-05802-2 (ISBN)
high-level programming languages for graphic applications
* This unique, hands-on approach to learning C++ makes the
experience fun and interesting by offering the opportunity for
readers to get started on real coding
* Features numerous examples and project ideas as well as GUI and
audio extensions so readers can get instant feedback - in addition
to instant gratification from producing a program that works
* Written by one of the world's leading authorities on C and C++,
the book includes invaluable reference sections at the end of each
chapter
* Discusses modern C++ idioms, which are often neglected in other
publications
Francis Glassborow was chairman of the ACCU (Association of C & C++ Users) and edited the groups' principle publication throughout the 90's. He has published reviews of most C++ books on the market but doesn't confine his wisdom nor interest just to this language. He was a regular columnist for .EXE. Until this year he chaired an annual Programmers conference that regularly attracts the heavy-weights in C++ as well as other languages. He heads the UK delegation to the ISO working group committees for C and C++ and is therefore considered to be one of the world's leading authorities. He is the originator of much of the material aimed at making C++ easier to learn in the next Standard. His first book, "You Can Do It" is a motivational book teaching basic programming constructs to people with no background. It published with Wiley in 2003.
Preface.
Acknowledgements.
Introduction.
C++ Overview.
1. Getting Started.
2. Fundamental Types, Operators and Simple Variables.
3. Looping and Making Decisions.
4. Namespaces & the C++ Standard Library.
5. Writing Functions in C++.
6. Behaviour, Sequence Points & Order of Evaluation.
7. Generic Functions.
8. User Defined Types, Part 1: typedef and enum.
9. User Defined Types, Part 2: Simple classes (value types).
10. User Defined Types, Part 3: Simple classes (homogeneous entity types).
11. Pointers, Smart Pointers, Iterators & Dynamic Instances.
12. User Defined Types, Part 4: Class Hierarchies, Polymorphism, Inheritance and Subtypes.
13. Dynamic Object Creation and Polymorphic Objects.
14. Streams, Files & Persistence.
15. Exceptions.
16. Overloading Operators & Conversion Operators.
17. Containers, Iterators and Algorithms.
18. Something Old, Something New.
Appendix A: Those Who Went Before.
References.
Index.
"the book is a
self-contained course, and as such, good value." (Visual Systems
Journal, September 2006)
Erscheint lt. Verlag | 6.7.2006 |
---|---|
Sprache | englisch |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► C / C++ |
Schlagworte | C++ • Computer Science • Informatik • Programmierung / C u. C++ • Programming / C & C++ |
ISBN-10 | 0-470-05802-1 / 0470058021 |
ISBN-13 | 978-0-470-05802-2 / 9780470058022 |
Haben Sie eine Frage zum Produkt? |
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