iPhone Application Development For Dummies (eBook)
468 Seiten
John Wiley & Sons (Verlag)
978-1-118-23680-2 (ISBN)
Whether you're a beginning programmer who wants to build yourfirst app or a professional developer looking to leverage themarketing power of the iPhone SDK, this book will help. It walksyou through the basics for building a variety of iOS applicationsusing Apple developer tools and covers the essential steps forcreating apps that get accepted into the App Store. This newedition covers all the latest information, including key updates toiPad universal code and tips on developing specifically for mobileapps. Full-color illustrations make it easier to see exactly whatwill appear on your screen.
* Walks you through the fundamentals of developing a variety ofapplications for the iPhone
* Shows you how to use Apple's developer tools
* Delves into getting your apps into the App Store and sellingthem
* Addresses the universal code feature that allows you to developapps and port them from the iPhone to the iPad and back
* Covers the latest updates for the iPad universal code and thenew iPhone SDK
No matter what your level of expertise may be, you'll be able toleverage the power of the iOS SDK with the advice in thisfull-color book.
Note: Apple's iOS SDK tools are onlyaccessible on Intel-powered Mac and MacBookdevices.
Neal Goldstein was among the first technologists to develop applications together with firms such as Apple, Lucas Films, and Microsoft. A master at making cutting-edge technology practical, he is the author of iPad Application Development For Dummies and coauthor of several iPhone and iPad app development books.
Introduction 1
Part I: Getting Started 9
Chapter 1: Creating Compelling Mobile Applications 11
Chapter 2: Getting to Know the SDK 31
Chapter 3: The Nuts and Bolts of an Xcode Project 45
Part II: Working with the Storyboard and User Interface71
Chapter 4: Storyboards and the User Experience 73
Chapter 5: Creating the RoadTrip User Interface Using theStoryboard 103
Part III: Understanding the Wiring and Plumbing 127
Chapter 6: Adding Outlets and Actions to Your RoadTrip Code129
Chapter 7: Understanding the Runtime, Managing Memory, and UsingProperties 145
Part IV: Finishing the Basic Application Structure177
Chapter 8: Working with the Source Editor 179
Chapter 9: It's (Finally) Time to Code 199
Chapter 10: Adding Animation and Sound to Your App 227
Chapter 11: Finishing the Basic Application Structure 253
Chapter 12: The Trip Model 271
Chapter 13: Implementing the Content Controller 303
Chapter 15: Displaying Events Using a Page View Controller333
Chapter 16: Finding Your Way 351
Chapter 17: Geocoding 379
Chapter 18: Selecting a Destination 389
Part VI: The Part of Tens 415
Chapter 19: Ten Ways to Extend the RoadTrip App 417
Chapter 20: Ten Ways to Be a Happy Developer 421
Index 427
Bonus Chapter on the Companion Website atwww.dummies.com/go/iphoneappdevfd4e BC1
Bonus Chapter: Finding a Location and Annotating It on a MapBC1
Erscheint lt. Verlag | 7.2.2012 |
---|---|
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Schlagworte | Betriebssysteme / Macintosh u. iOS • Computer-Ratgeber • End-User Computing • Ios • iPhone • Operating Systems / Macintosh & iOS |
ISBN-10 | 1-118-23680-7 / 1118236807 |
ISBN-13 | 978-1-118-23680-2 / 9781118236802 |
Haben Sie eine Frage zum Produkt? |
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