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3D Video and Its Applications (eBook)

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2012 | 2012
XV, 346 Seiten
Springer London (Verlag)
978-1-4471-4120-4 (ISBN)

Lese- und Medienproben

3D Video and Its Applications - Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
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This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.
3D video technology is the latest innovation in information media technology.This comprehensive text/reference presents a broad review of state-of-the-art 3D video production technologies and applications. The book opens with a concise introduction to the field, before examining the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from the video data captured by these systems. A selection of 3D video applications are also demonstrated.Topics and features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology; developed from more than 15 years of the authors' research in the field, to inspire others working in this fascinating area.This informative text will be of great benefit to graduate students and junior researchers wishing to understand the world of 3D video.

IntroductionPart I: Multi-View Video CaptureMulti-Camera Systems for 3D Video ProductionActive Camera System for Object Tracking and Multi-ViewPart II: 3D Video Production3D Shape Reconstruction from Multi-View Video Data3D Surface Texture GenerationEstimation of 3D Dynamic Lighting Environment with ReferencePart III: 3D Video ApplicationsVisualization of 3D VideoBehavior Unit Model for Content-Based Representation and Edition of 3D VideoModel-Based Complex Kinematic Motion Estimation3D Video Encoding

Erscheint lt. Verlag 31.5.2012
Zusatzinfo XV, 346 p. 212 illus., 164 illus. in color.
Verlagsort London
Sprache englisch
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Schlagworte 3D Scene Flow • 3D Shape and Motion Reconstruction • Multi-viewpoint Video • texture mapping
ISBN-10 1-4471-4120-2 / 1447141202
ISBN-13 978-1-4471-4120-4 / 9781447141204
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