iOS SDK Development
The Pragmatic Programmers (Verlag)
978-1-934356-94-4 (ISBN)
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- Making apps that are internationalizable, testable, multi-core-capable, and that use less memory.
- Understanding the underlying concepts of touch event handling, drawing and animation, multi-core concurrency, and memory management with iOS’s Automatic Reference Counting.
- Developing user interfaces with Auto Layout that take advantage of the extra screen space on the iPhone 5.
- Creating and using unit tests to ensure your app continues to work as intended even as the codebase evolves.
- Working through Apple’s App Store processes, including preparing apps for submission, avoiding rejections, and understanding crash reports from end users.
Whether you’re a first-time iOS developer, or you’re looking to get up to speed with all the changes to Apple’s tools and frameworks, iOS SDK Development is the solid grounding you need to master this popular platform.
What You Need:
You need a Mac running Mac OS X Mountain Lion (10.8) and Xcode 4.5 or higher.
Welcome to the new state of the art development for iOS, with the radically overhauled Xcode 4 toolchain and iOS 5 SDK. With this book you'll accelerate your development for iPhone, iPad and iPod Touch. You will learn the new tools like Storyboards, practice on new APIs like the Twitter framework and use the latest features of the Objective-C 2.0 programming language. Since the iPhone's launch in 2008, the iOS platform has added two new device families, thousands of new APIs, new tools and programming practices, and hundreds of thousands of new apps. iOS SDK Development is the second edition of the bestselling iPhone SDK Development, completely rewritten from the ground up to cover iOS 5's new features. You'll get hands-on experience working with Objective-C and Xcode 4 as you work through this tutorial-style book with two experienced iOS developers by your side.
Along the way, you'll learn the fundamentals of maintainable, performant iOS programming, including:
- Making apps that are multi-core-capable, testable, internationalizable, and that use less memory
- Understanding the underlying concepts of touch event handling, drawing and animation, multi-core concurrency, and memory management with iOS 5's new Automatic Reference Counting
- Creating and using unit tests to ensure your app continues to work as intended even as the codebase evolves
- Working through Apple's App Store processes, including preparing apps for submission, avoiding rejections, and understanding crash reports from end users
Whether you're a first-time iOS developer, or you're looking to get up to speed with all the changes to Apple's tools and frameworks, iPhone SDK Development is the solid grounding you need to master this popular platform.
What You Need: You need a Mac running Mac OS X Lion (10.7) and Xcode 4.
Chris Adamson is a writer, editor, and independent developer specializing in media software development for iOS.
Bill Dudney is a husband, father, coder, and teacher. He has been doing Objective-C since 1989 when he first encountered a NeXT cube, and has several apps on the store through his company, Gala Factory Software LLC. When he is not writing books or teaching people about iOS, he likes to ski and hike in the high country of Summit County, Colorado.
Aus dem Inhalt:
- Introduction
- Tweetings, and Welcome to iOS 6
- Programming for iOS
- Asynchronicity and Concurrency
- View Controllers
- Table Views
- Storyboards and Container Controllers
- Documents and iCloud
- Drawing and Animating
- Testing and Fixing Apps
- The App Store and Beyond
- Wait! I Forgot (Or Never Learned) C!
- Bibliography
Being a successful iOS developer means maintaining laser-like focus on the details that are specific to your app. I can scarcely think of anyone more qualified to teach you the ins and outs of Apple’s iOS SDK than Bill Dudney and Chris Adamson. Their all-new, updated book, iOS SDK Development, is a must-read, plain and simple.
—John C. Fox, Creator of MemoryMiner and Co-Host, iDeveloper Live
In short, this is one of the best iOS books I have read. It might require some outside homework for someone totally new to programming, but most people coming to iOS will be existing developers (like me) that are getting sick of PHP and .NET.
—Joel Clermont
Never have I read an iOS book that so thoroughly guides the reader through the development cycle of an iOS app. I recommend this book to anyone learning the iOS platform.
—Jeffrey Holland
A programmer looking to branch out into iPhone or iPad development couldn’t ask for a better guide to getting started. Chris and Bill are excellent teachers, and that really comes through in these pages.
—Dave Klein Founder of CocoaConf and Author of "Grails: A Quick-Start Guide"
Erscheint lt. Verlag | 1.1.2013 |
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Verlagsort | Raleigh |
Sprache | englisch |
Maße | 191 x 229 mm |
Gewicht | 588 g |
Einbandart | Paperback |
Themenwelt | Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
ISBN-10 | 1-934356-94-8 / 1934356948 |
ISBN-13 | 978-1-934356-94-4 / 9781934356944 |
Zustand | Neuware |
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