Real-Time Vision for Human-Computer Interaction (eBook)
XVIII, 302 Seiten
Springer US (Verlag)
978-0-387-27890-2 (ISBN)
200Ts Vision of Vision One of my formative childhood experiences was in 1968 stepping into the Uptown Theater on Connecticut Avenue in Washington, DC, one of the few movie theaters nationwide that projected in large-screen cinerama. I was there at the urging of a friend, who said I simply must see the remarkable film whose run had started the previous week. "e;You won't understand it,"e; he said, "e;but that doesn't matter. "e; All I knew was that the film was about science fiction and had great special eflPects. So I sat in the front row of the balcony, munched my popcorn, sat back, and experienced what was widely touted as "e;the ultimate trip:"e; 2001: A Space Odyssey. My friend was right: I didn't understand it. . . but in some senses that didn't matter. (Even today, after seeing the film 40 times, I continue to discover its many subtle secrets. ) I just had the sense that I had experienced a creation of the highest aesthetic order: unique, fresh, awe inspiring. Here was a film so distinctive that the first half hour had no words whatsoever; the last half hour had no words either; and nearly all the words in between were banal and irrelevant to the plot - quips about security through Voiceprint identification, how to make a phonecall from a space station, government pension plans, and so on.
Contents 6
Preface 11
Introduction 17
RTV4HCI: A Historical Overview 18
Real- Time Algorithms: Prom Signal Processing to Computer Vision 29
Advances in RTV4HCI 55
Recognition of Isolated Fingerspelling Gestures Using Depth Edges 56
Appearance- Based Real- Time Understanding of Gestures Using Projected Euler Angles 70
Flocks of Features for Tracking Articulated Objects 80
Static Hand Posture Recognition Based on Okapi- Chamfer Matching 97
Visual Modeling of Dynamic Gestures Using 3D Appearance and Motion Features 114
Head and Facial Animation Tracking Using Appearance- Adaptive Models and Particle Filters 132
A Real- Time Vision Interface Based on Gaze Detection — EyeKeys 152
Map Building from Human- Computer Interactions 169
Real- Time Inference of Complex Mental States from Facial Expressions and Head Gestures 191
Epipolar Constrained User Pushbutton Selection in Projected Interfaces 211
Looking Ahead 225
Vision- Based HCI Applications 226
The Office of the Past 238
MPEG- 4 Face and Body Animation Coding Applied to HCI 258
Multimodal Human- Computer Interaction 278
Smart Camera Systems Technology Roadmap 293
Index 306
Erscheint lt. Verlag | 6.12.2005 |
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Zusatzinfo | XVIII, 302 p. |
Verlagsort | New York |
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Schlagworte | algorithms • Animation • Cognition • computer vision • head and face modeling • Human-Computer Interaction (HCI) • interaction • Interface • map building • Modeling • pattern recognition • Pervasive Computing • real-time detection |
ISBN-10 | 0-387-27890-7 / 0387278907 |
ISBN-13 | 978-0-387-27890-2 / 9780387278902 |
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