HTML5 Games
John Wiley & Sons Inc (Verlag)
978-1-119-97508-3 (ISBN)
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Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.
JACOB SEIDELIN (COPENHAGEN) is a freelance web developer with 10 years of experience working withbackend programming, graphics design, and front-end technology. When not working with clients he enjoys JavaScript and HTML5, web game development, and generally pushing the limit of what is possible in the browser. The results of his adventures in web development can be witnessed at his website at http://www.nihilogic.dk/.
Introduction 1 Part 1 CHAPTER 1 Gaming on the Web 7 CHAPTER 2 Taking the First Steps 21 CHAPTER 3 Going Mobile 41 Part 2 CHAPTER 4 Building the Game 81 CHAPTER 5 Delegating Tasks to Web Workers 103 CHAPTER 6 Creating Graphics with Canvas 123 CHAPTER 7 Creating the Game Display 165 CHAPTER 8 Interacting with the Game 195 CHAPTER 9 Animating Game Graphics 225 Part 3 CHAPTER 10 Creating Audio for Games 269 CHAPTER 11 Creating 3D Graphics with WebGL 299 Part 4 CHAPTER 12 Local Storage and Caching 361 CHAPTER 13 Going Online with WebSockets 387 CHAPTER 14 Resources 407 Index 427
Erscheint lt. Verlag | 13.1.2012 |
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Verlagsort | New York |
Sprache | englisch |
Maße | 188 x 233 mm |
Gewicht | 770 g |
Einbandart | Paperback |
Themenwelt | Informatik ► Office Programme ► Outlook |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-119-97508-5 / 1119975085 |
ISBN-13 | 978-1-119-97508-3 / 9781119975083 |
Zustand | Neuware |
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