Computer Graphics for Artists
An Introduction
Seiten
2008
Springer London Ltd (Verlag)
978-1-84800-140-4 (ISBN)
Springer London Ltd (Verlag)
978-1-84800-140-4 (ISBN)
- Titel erscheint in neuer Auflage
- Artikel merken
Zu diesem Artikel existiert eine Nachauflage
This book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Students wanting to learn more about computer graphics from an artistic viewpoint will find this book invaluable.
Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.
Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.
The author was formerly Art Director at Sony Image Pictureworks, Art Director at Universal Studios, and Art Director at Heavy Iron Studios, and has contributed to many film and game projects including Spider-Man, Daredevil, Space Jam, Scooby-Doo and Night of a Thousand Frights.
Introduction.- 3D1: Introduction to 3D Modeling.- Clean Geometry.- Measurements.- Design and Reference.- Basic Modeling Tools.- Resolution.- Texture Coordinates.- Conclusion, Part one: 3D1.- 3D2: Optimization and Surfaces.- Observation.- Optimization.- UV editing.- Nurbs Curves.- Nurbs Surfaces.- Shapes and Topology.- Quality Standards.- Conclusion: 3D2.- Glossary.- Index.
Erscheint lt. Verlag | 28.5.2008 |
---|---|
Zusatzinfo | 231 black & white illustrations, 222 colour illustrations |
Verlagsort | England |
Sprache | englisch |
Maße | 155 x 235 mm |
Einbandart | Paperback |
Themenwelt | Kunst / Musik / Theater |
Mathematik / Informatik ► Informatik ► Grafik / Design | |
ISBN-10 | 1-84800-140-1 / 1848001401 |
ISBN-13 | 978-1-84800-140-4 / 9781848001404 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Schritt für Schritt zu Vektorkunst, Illustration und Screendesign
Buch | Hardcover (2023)
Rheinwerk (Verlag)
CHF 55,85
Fit für Studium und Ausbildung
Buch | Softcover (2022)
Rheinwerk (Verlag)
CHF 34,85