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An Introduction to Computer Graphics for Artists

(Autor)

Buch | Softcover
322 Seiten
2013 | 2nd ed. 2013
Springer London Ltd (Verlag)
978-1-4471-5099-2 (ISBN)

Lese- und Medienproben

An Introduction to Computer Graphics for Artists - Andrew Paquette
CHF 97,35 inkl. MwSt
An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered.

Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist.

All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

Andrew Paquette formerly worked in the video game industry as a modeler, texture artist, concept designer, storyboard artist, animator, and art director. In the film industry, he worked primarily as a texture artist but also as a CG lighter and modeler. Some of the companies he has worked for include: Epic Games, Square USA, THQ, Cinesite, Sony Picture Imageworks, and Rhythm & Hues. Some of the more prominent projects he has worked on are: Unreal (PC), Parasite Eve (PSX), Full Spectrum Warrior (XBOX), and the feature films Spider-Man, Space Jam, and Daredevil. Prior to becoming a CG artist and art director, he worked as an illustrator and comic book artist. He currently teaches computer graphics at the top-ranked game development bachelor’s program in the Netherlands.

Preface.- Acknowledgements.- List of Figures.- List of Tables.- Introduction.- CG Basics.- Observation Skills.- Measurements.- Modeling 1: Polygons.- Resolution.- Optimization.- Validation.- Texture Coordinates (UVs).- Shaders and Texturing.- Rendering.- Animation.- Modeling 2: NURBS.- Modeling 3: Advanced.- Industry Standards.- Appendix.- Glossary.- Index.

Zusatzinfo 243 Illustrations, color; 11 Illustrations, black and white; XXXVII, 322 p. 254 illus., 243 illus. in color.
Verlagsort England
Sprache englisch
Maße 155 x 235 mm
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Grafik / Design Film- / Video-Bearbeitung
Mathematik / Informatik Informatik Software Entwicklung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte 3D • Animation • ART • Artist • Cg • Computer Graphics • Curves • fundamental • learning • Lighting • Modeling • NURBS • Perspective • polygons • Rendering • Resolution • Surfaces • Texture Maps • Texturing • Training
ISBN-10 1-4471-5099-6 / 1447150996
ISBN-13 978-1-4471-5099-2 / 9781447150992
Zustand Neuware
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