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Canva For Dummies - Jesse Stay

Canva For Dummies

(Autor)

Buch | Softcover
272 Seiten
2025
For Dummies (Verlag)
978-1-394-28560-0 (ISBN)
CHF 39,95 inkl. MwSt
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The essential guide to the popular, beginner-friendly graphic design platform

Canva For Dummies is a beautiful full-color reference, covering everything you need to create dazzling visual materials in Canva Free and Pro versions. Discover all tools, templates, and features at the ready, plus utilize expert tips and tricks to improve your design and visual communication skills.

Start with basic functionalities and graphic design principles, and then work your way up to more complex design tasks with ease. Canva For Dummies also covers Canva's new AI tool, Magic Studio, so you'll be up to speed on everything this cool app can do. Plus, the useful case studies and practical design projects inside are sure to ignite your creativity. Create effective social media posts, presentations, brand style guides, and everything in between, thanks to the helpful guidance in this book.



Understand the Canva interface and get a primer on graphic design
Explore advanced tools and techniques, including Canva's new AI tool, Magic Studio
Create engaging visuals for business, social media, and beyond
Utilize Canva hacks and trends to make your graphics pop

This handy guide is for everyone, answering all your questions whether you're new to the platform or a current user. Rock your next design project with Canva For Dummies!

Jesse Stay is a seasoned author and digital media expert who brings a wealth of knowledge about social media marketing and technology to his projects. He’s the author of several Dummies books on social media, including TikTok For Dummies. He’s has been a Canva user since before Canva was Canva—he worked on the development team.

Introduction 1

Part 1: Getting Started with Java 5

Chapter 1: All about Java 7

Chapter 2: All about Software. 21

Chapter 3: Using the Basic Building Blocks 35

Part 2: Writing Your Own Java Programs 57

Chapter 4: Making the Most of Variables and Their Values 59

Chapter 5: Controlling the Flow by Making Decisions 97

Chapter 6: Controlling Program Flow with Loops 135

Part 3: Working with the Big Picture: Object-Oriented Programming 155

Chapter 7: The Inside scOOP 157

Chapter 8: Constructing New Objects 205

Chapter 9: Piles of Files: Dealing with Information Overload 229

Chapter 10: Saving Time and Money: Reusing Existing Code 249

Part 4: Smart Java Techniques 279

Chapter 11: Putting Variables and Methods Where They Belong 281

Chapter 12: Using Collections and Streams 313

Chapter 13: Using Arrays to Juggle Values 349

Chapter 14: Looking Good When Things Take Unexpected Turns 377

Chapter 15: Fancy Reference Types. 407

Chapter 16: Oooey GUI Was a Worm 427

Part 5: The Part of Tens 443

Chapter 17: Ten Packs of Java Websites 445

Chapter 18: Ten Bits of Advice for New Software Developers 449

Index 455

Erscheinungsdatum
Sprache englisch
Maße 185 x 231 mm
Gewicht 544 g
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Mathematik / Informatik Informatik Grafik / Design
ISBN-10 1-394-28560-4 / 1394285604
ISBN-13 978-1-394-28560-0 / 9781394285600
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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