Creating Graphics for Game and Animation with Adobe Illustrator CC
Assets, Environments and Characters
Seiten
2023
CRC Press (Verlag)
978-1-138-90885-7 (ISBN)
CRC Press (Verlag)
978-1-138-90885-7 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
Want to learn how to create realistic weapons, awesome alien environments or characters that rock without wasting your time on things you already know? Although intended to be a classroom textbook, the book will also appeal to anyone interested in learning how to create graphics for game design. This book includes a build-up of skills, a rewards system and a personalized path for a player profile. The personal path will be geared towards different levels of skills and experience levels so that student can skip over material they already know, spending more time on advanced skills. Instructor Resources are included on a companion website.
Key Features
This book will cover all the tools and current standards for creating graphics for games and other designs.
A personalized learning path is used for readers of varying levels of skill
Students will learn visually by seeing real-world examples brokend own into the steps and tools
Tools are presented in a way that is project based with exercises that can be done within a 30-minute time frame.
Exercises are customized based on individual reader skill level
Video tutorials available on the companion website to further explore the principles
Instructor manual and test bank materials available for instructors
Key Features
This book will cover all the tools and current standards for creating graphics for games and other designs.
A personalized learning path is used for readers of varying levels of skill
Students will learn visually by seeing real-world examples brokend own into the steps and tools
Tools are presented in a way that is project based with exercises that can be done within a 30-minute time frame.
Exercises are customized based on individual reader skill level
Video tutorials available on the companion website to further explore the principles
Instructor manual and test bank materials available for instructors
Kathleen "Kat" Andler is an Assistant Professor of Graphic Design and Communications at Becker College in Worcester, Massachusetts. Kat bring over 20 years of hands-on design and industry experience to her work and teaching. Since joining Becker College, Kat Ander has grown the Graphic Design Department, revived and grown the Communications Design major and earned recognition for her contributions to the school and helped many students win presitigious awards.
Introduction
How-To Guide to Learning Paths
Part 1: Getting Started with Illustrator CC: Basic Tools and Interface
Part 2: Drawing Game Assets
Part 3: Character Drawing
Part 4: Environments
Part 5: Putting It All Together
Glossary
Index
Erscheint lt. Verlag | 31.12.2023 |
---|---|
Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-138-90885-1 / 1138908851 |
ISBN-13 | 978-1-138-90885-7 / 9781138908857 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound
Buch | Hardcover (2021)
Rheinwerk (Verlag)
CHF 69,85