Creating Games with Unity and Maya
Crc Press Inc (Verlag)
978-1-4987-9744-3 (ISBN)
Key Features
Unity is the #1 game engine out there, and it's taken the game world by storm. Learn Unity from the ground up. Build a game with no previous scripting knowledge, and make a game that's fun.
This volume provides instruction from game inception to completion and delivery. The 3D creation and export begins, but applied functionality and delivery complete the book.
In the course of the book, the reader will create effective and efficient 3D assets from scratch using Maya (including characters). Then, use these assets to create a functioning game complete with scripts, GUI interfaces, and first and third person interactions.
Companion website includes: original versions of the images, all completed files from the tutorials, important links, and all code from the book.
Written by an author who both teaches game development and makes his own independent games.
Jere Miles is the lead instructor of Game Development at Wilkes Community College. He is also the owner of an independent game development company, Dark Glass Studio. He has been creating games since first learning BASIC on an Atari 800 back in the early 1980s.
Introduction. Game Production Process. Scenography. Scenography UV Layout within the Game Design Pipeline. Textures, Materials and Shaders. Asset Creation: Unity Scenography Importing. Asset Creation: Unity Scenography Creation Tools. Baking. Asset Creation: Maya Character Creation. Asset Creation: Maya Character UV Mapping and Texturing. Asset Creation: Maya Rigging and Skinning and Unity Animated Character Importing and Implementation. Unity Sound. Introduction to Unity Scripting Basics and Graphical User Interface. Unity Triggers. Unity Raycasting. Unity Prefabs and Instantiation. Unity: Creating Inventory Systems. Health Systems, Winning and Losing the Game. Optimization.
Erscheinungsdatum | 17.01.2024 |
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Zusatzinfo | 700 Illustrations, color |
Verlagsort | Bosa Roca |
Sprache | englisch |
Maße | 156 x 234 mm |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Grafik / Design ► Maya | |
ISBN-10 | 1-4987-9744-X / 149879744X |
ISBN-13 | 978-1-4987-9744-3 / 9781498797443 |
Zustand | Neuware |
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