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Acting for Animators - Ed Hooks

Acting for Animators

4th Edition

(Autor)

Buch | Hardcover
212 Seiten
2017 | 2nd edition
Routledge (Verlag)
978-1-138-66911-6 (ISBN)
CHF 159,00 inkl. MwSt
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Ed Hooks' essential acting guidebook for animators has been fully revised and updated in this 4th edition.

Hooks uses classical acting theory – from Aristotle to Stanislavsky and beyond – to explain everything from character analysis and physical movement to facial expression and scene structure. He speaks directly to animators, instead of stage or screen actors. Acting for Animators is an invaluable primer for beginner animators and a useful reference for experienced pros.

New to this fourth edition:

- 6 new scene-by-scene acting analyses of animated feature films, including Zootopia and The Little Prince

- an annotated analysis of Walt Disney’s famous 1935 memo to Don Graham, regarding how best to train animators

- advice to the animator about how best to perform visual references

- a chapter on Virtual Reality

- an online database of Ed’s previous film analyses, all in one place.

Ed Hooks was a professional actor for 30 years before becoming one of the most respected acting teachers in the world. He has taught Acting for Animators for most major animation studios and video game companies, including Disney Animation, Valve Software, Ubisoft, Warner Brothers, Sony and Electronic Arts, and has been a featured speaker at many international animation festivals and conferences. He teaches at schools such as Ringling College of Art and Animation (Florida) and Filmakademie Baden-Wurtemberg (Germany).  

Introduction

534-Word History of Acting

Animator versus Stage Actor - Vive La Difference!

Before we Start, A Few Useful Definitions...






Acting



An Illusion of Life



Action



Objective



Conflict

Acting: 9 Basic Principles






Thinking Tends to Lead to Conclusions, and Emotion Tends to Lead to Action



We empathize only with Emotion



Empathy vs. Sympathy



Theatrical Reality is not the Same Thing as Regular Reality



Your Character Should Play an Action in Pursuit of an Objective While Overcoming an Obstacle



A few words about .,.. Super Objectives



Acting is Doing. Acting is also Reacting.



Play an Action Until Something Happens to Make You Play a Different Action



Scenes Begin in the Middle, Not at the Beginning



A Scene is a Negotiation



Relationships are the way Characters Feel About Each Other

INSIGHTS, PERSPECTIVES AND SUGGESTIONS

Why Story Matters

Animating Dialogue

Power Centers

Status Transactions

The Psychological Gesture and Use of Atmosphere

The Adrenaline Moment

"Ma"

Animating Force vs Form

Laban Movement Theory

Heroes, Villains and Your Intended Audience

Our Sense of Sight is More Powerful than ...

Acting is a Process of Exposing, Not Hiding

Active Listening

Video References and Mirrors

Character Analysis - A Template

Pantomime

The Expression of Emotion in the Human Face

The Willing Suspension of Disbelief and Animation

Comedy

Farce - A Particular Kind of Comedy

Caricature

Virtual Reality

Video Games

Empathy

Acting in Video Games

1. Eyes

2. Humor

3. Performance Capture

5. Credibility

6. Dialogue

7. Male/Female Relationships

8. Can a Videogame make a player cry?

Short Animation Guidelines

Introduction to Film Analysis

Acting Analyses:

ALADDIN (1992)

BOY AND THE WORLD (2015)

ANOMALISA (2015)

THE JUNGLE BOOK (2016)

ZOOTOPIA (2015)

THE LITTLE PRINCE (2016)

ADDENDUM

Walt Disney's 1935 Memo to Don Graham

Erscheinungsdatum
Zusatzinfo 6 Halftones, color; 28 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Gewicht 521 g
Themenwelt Kunst / Musik / Theater Theater / Ballett
Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 1-138-66911-3 / 1138669113
ISBN-13 978-1-138-66911-6 / 9781138669116
Zustand Neuware
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