Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games - Kelly I. Aliano

Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games

(Autor)

Buch | Hardcover
224 Seiten
2025
Routledge (Verlag)
978-1-032-59305-0 (ISBN)
CHF 235,65 inkl. MwSt
  • Noch nicht erschienen (ca. März 2025)
  • Versandkostenfrei
  • Auch auf Rechnung
  • Artikel merken
Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games. It theorizes what it means for a work to be called immersive and how immersion impacts audience experience in each of these modes.

The presentation of story is deepened when it involves the spectator in an immersive way. Author Kelly I. Aliano concentrates on the central idea that the use of immersion in each medium allows the story being told to feel present for the spectator. It puts them at the center of the experience, making its events for and about them. Throughout, the book discusses how immersion is employed to make narrative feel more resonant and relevant for the audience. Analyzing the impact of offering a first-hand experience of story events, this book looks at how immersive storytelling can highlight the ways in which we can interact with and shape our understandings of ourselves and our society as well our histories and identities.

Ideal for students, scholars and researchers of immersive theatre, spectatorship, museum studies, and video game studies, this is an innovative study into the power of immersive storytelling across three interactive mediums.

Kelly I. Aliano is the author of two books, Theatre of the Ridiculous: A Critical History (2019) and The Performance of Video Games (2022). She is the Manager of Education Special Projects at New-York Historical Society and teaches in the English Department at LaGuardia Community College, City University of New York, USA.

Introduction

Chapter 1: The Role of the Theatre Spectator

Chapter 2: The Participatory Audience

Chapter 3: The Theatre as Archive

Interlude I: From the Theatre to the Museum

Chapter 4: Immersive Museum Exhibitions

Chapter 5: Immersive Museum Experiences

Chapter 6: Immersive Historic Sites

Interlude II: From the Museum to the Video Games

Chapter 7: Video Games and Immersive Storytelling

Chapter 8: Video Games and the Immersion into Narrative Worlds

Chapter 9: Video Games and the Immersion into History

Interlude III: Conclusion

Erscheint lt. Verlag 7.3.2025
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Themenwelt Kunst / Musik / Theater Theater / Ballett
Geisteswissenschaften Geschichte Hilfswissenschaften
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-032-59305-9 / 1032593059
ISBN-13 978-1-032-59305-0 / 9781032593050
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
innovative Wege der Konzeption und Evaluation von Ausstellungen

von DASA Arbeitswelt Ausstellung …

Buch | Softcover (2024)
transcript (Verlag)
CHF 49,90