The Effects of Framing in Gamification
A Study of Failure
Seiten
2017
|
1st ed. 2016
Springer Fachmedien Wiesbaden GmbH (Verlag)
978-3-658-16925-1 (ISBN)
Springer Fachmedien Wiesbaden GmbH (Verlag)
978-3-658-16925-1 (ISBN)
The author shows that - contradicting the findings of Lieberoth (2015) - simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrinsic motivation whether it was framed as a task, a meaningful task, a game or a test of cognitive abilities. However, perceived value of the activity and satisfaction of the need for autonomy were identified as significant predictors for completing additional rounds of the task. This lends support for the importance of the voluntariness and meaningfulness of the task to keep people engaged in gamification.
Florian Brühlmann is PhD student at the HCI research group at the University of Basel, Switzerland. He is a trained psychologist with special emphasis on Human-Computer Interaction. His research interests include player experience research, questionnaire development and statistical methods for human-computer interaction research.
The Perspective of Self-Determination Theory.- The Role of Context in the Perception of Feedback.- Failing and Uncertainty in Games.- Two Experiments Testing the Effects of Framing on Motivation.- Implications for Theory and Design of Gamification.
Erscheinungsdatum | 28.01.2017 |
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Reihe/Serie | BestMasters |
Zusatzinfo | XIII, 68 p. 23 illus. |
Verlagsort | Wiesbaden |
Sprache | englisch |
Maße | 148 x 210 mm |
Themenwelt | Geisteswissenschaften ► Psychologie ► Allgemeine Psychologie |
Geisteswissenschaften ► Psychologie ► Arbeits- und Organisationspsychologie | |
Schlagworte | Behavioral Science and Psychology • Cognition and cognitive psychology • Cognitive Psychology • Crowdsourcing • Feedback • General Psychology • industrial and organizational psychology • Logistic Regression • Motivation • Occupational and industrial psychology • player experience • Psychology • Self-Determination Theory |
ISBN-10 | 3-658-16925-7 / 3658169257 |
ISBN-13 | 978-3-658-16925-1 / 9783658169251 |
Zustand | Neuware |
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