The Art of Thinking in a Digital World
Peter Lang International Academic Publishers (Verlag)
978-1-80374-442-1 (ISBN)
Luc de Brabandere has had three careers in his fifty years of professional life. He started out as a computer engineer, before becoming a consultant in creativity, and today he is a corporate philosopher. This journey has led him to investigate successively the three modes of thinking that are permanently articulated within us: logical thinking, creative thinking and critical thinking. As a talented popularizer, he puts forward an ambitious yet accessible summary of the main principles that govern these three modes of thinking. The book is richly illustrated and places thinking in an historical perspective that allows us to better understand how informational technology in general, and ChatGPT and other artificial intelligences in particular, are influencing our mental models.
In the first part of this book, thinking is presented as a game whose rules need to be understood in order to be able to play the game better. A machine can’t be creative or responsible. So the more machines there are, the more thinking we’ll need to do!
Luc de Brabandere has degrees in Applied Mathematics and Philosophy from the Université Catholique de Louvain. He is a Fellow of the BCG and co-founder of Cartoonbase, a visual storytelling consulting firm. He has published over twenty books about creativity and philosophy, including The Forgotten Half of Change and Thinking in New Boxes in collaboration with Alan Iny. He helps executives to consider their strategic vision and is a visiting professor in several universities. Lina Benmehrez is the co-founder of RoadCo, which strengthens collaboration strategies within organizations. She specializes in impact business intelligence and contributes as a columnist on the future of work. Jonas Leyder is a Sociology graduate with an interest in digital cultures, data visualization and critical thinking.
Contents: Thinking is no longer what it used to be … – From Belgium with love – Thinking is a game – Digital transformation – «It’s only words» – This is not thinking – Be logical! – Be creative! – Be critical! – Living is no longer what it used to be … – Misfit.
Erscheinungsdatum | 15.10.2024 |
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Zusatzinfo | 53 Illustrations |
Verlagsort | Oxford |
Sprache | englisch |
Maße | 1778 x 254 mm |
Gewicht | 417 g |
Themenwelt | Sachbuch/Ratgeber ► Gesundheit / Leben / Psychologie ► Psychologie |
Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen | |
Geisteswissenschaften ► Philosophie | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Sozialwissenschaften ► Pädagogik ► Didaktik | |
Wirtschaft ► Allgemeines / Lexika | |
Wirtschaft ► Volkswirtschaftslehre | |
ISBN-10 | 1-80374-442-1 / 1803744421 |
ISBN-13 | 978-1-80374-442-1 / 9781803744421 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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